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GFX: fteqw levelshots#396

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lavenderdotpet wants to merge 2 commits into
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lavender.pet/fteqw-levelshots
Open

GFX: fteqw levelshots#396
lavenderdotpet wants to merge 2 commits into
mainfrom
lavender.pet/fteqw-levelshots

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@lavenderdotpet
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Description of Changes


adds levelshots a quake 3 standard that shows a preview of the level before loading into the map

Visual Sample


image

Checklist


  • I have read the LibreQuake contribution guidelines
  • I have thoroughly tested my changes to the best of my ability
  • I confirm I have not contributed anything that would impact LibreQuake's licensing and usage
  • This Pull Request fixes a critical issue that should be reviewed and merged as soon as possible

this commit adds levelshots a quake 3 standard that shows a preview of the level before loading into the map
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@Nolcoz Nolcoz left a comment

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They look really good

@kia100
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kia100 commented May 6, 2026

Is it possible to just use a still camera and disable animated textures in-game? Higher screen resolutions would require higher-res PNGs.

@lavenderdotpet
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@kia100

i used ironwail for the screenshots
which has the sv_freezenonclients command that freezes everything but the players movement so u can lock the position of everything including animated textures and the put the player camera where u want the shot to be

ive got saves of all the shots i made so i can load those and retake the shot

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3 participants