[Fix] Prevent numeric 100 hp turning into percents#73
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Remuchi wants to merge 1 commit intolejeffe:masterfrom
Open
[Fix] Prevent numeric 100 hp turning into percents#73Remuchi wants to merge 1 commit intolejeffe:masterfrom
Remuchi wants to merge 1 commit intolejeffe:masterfrom
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Signed-off-by: Remuchi <RemuchiOfficial@gmail.com>
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Hello thanks for taking the time to write a fix, this indeed is a very niche problem that occurs due to the That said i think i'll add a more proper way of dealing with this and give you credits. 😄 👍 |
xines
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Mar 28, 2026
…for the find. Switched math rounding down to nearest, if this is becomes a issue we can easly patch. Also implements per npc low health color support, that i somehow forgot to submit.
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Since the plugin checked if monster had exactly 100 hp as being "default", it let to the issue that made monsters hp jump e.g. 120 -> 40 -> 90. Now it's displayed correctly and default hp value was changed to -1 for consistency with RuneLite's
Actorclass.