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Hi, I'm Wendel Lisbôa

Backend Engineer · Game systems programming in UE5 C++

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What I do

I build backends that survive scale, and personal projects that explore game systems programming.

Production work is in NestJS / TypeScript with PostgreSQL, Redis, Docker, and AWS — applying Clean Architecture and Domain-Driven Design to write code that survives team turnover.

Personal focus is Unreal Engine 5 C++ multiplayer replication, Gameplay Ability System, and editor tooling with Slate.


Stack

struct Lisboa {
    FString Role = TEXT("Backend Engineer | Game Systems Programmer");

    TArray<FString> Core = {
        TEXT("NestJS"), TEXT("TypeScript"), TEXT("Node.js"),
        TEXT("PostgreSQL"), TEXT("Prisma"), TEXT("Unreal Engine 5 C++")
    };

    TArray<FString> Architecture = {
        TEXT("DDD"), TEXT("Clean Architecture"),
        TEXT("Event-Driven"), TEXT("Multi-tenant"), TEXT("Plugin Systems")
    };

    TArray<FString> Infrastructure = {
        TEXT("Docker"), TEXT("Redis"), TEXT("AWS"), TEXT("Cloudflare")
    };

    TArray<FString> GameSystems = {
        TEXT("Replication"), TEXT("Gameplay Ability System (GAS)"),
        TEXT("Slate"), TEXT("Epic Online Services (EOS)")
    };
};

Selected work

Lunaris — mission orchestration platform. DAG-based loop prevention (DFS tricolor + explicit stack), event-driven pipelines, SHA-256 versioning, full Docker deployment.

lunaris-app-plugin — UE5 editor plugin consuming the Lunaris API.

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