I am a focused builder creating and maintaining specialized tools for game development. Active on GitHub since 2013, I dedicate nearly all public contributions to direct commits that deliver working solutions for game tooling, reverse engineering, and scripting workflows.
In the last 90 days I have contributed to 11 public repositories, primarily using Python, Lua, JavaScript, and TypeScript. My work is builder-dominant: 100% commits with minimal PRs, issues, or reviews, reflecting a preference for shipping functional tools.
Across 17 public repositories my projects have earned 542 stars and 177 forks, demonstrating sustained community interest in the utilities I maintain.
I primarily work with Cocos, Unity, and Unreal Engine ecosystems.
| Project | Stars | Description | Tech |
|---|---|---|---|
| iosMixTools | Practical obfuscation toolkit tailored for game projects with strong community adoption. | Python | |
| csb2csd | Converts Cocos Studio binary .csb files back to editable .csd format. | Python | |
| clipboard-sync | Cross-device clipboard synchronization utility. | Python |


