mamba.Store is an advanced economy and administration expansion for Space Engineers, built around an extended Store Block concept and a redesigned Safe Zone system.
The goal of this mod is to turn trading, grid selling, and server infrastructure into a clear, controlled, and immersive system, without breaking vanilla gameplay principles.
This mod introduces a custom Store Block that behaves like the vanilla Store Block, but with additional functionality.
Players can sell their own grids directly to a Store Block.
Rules:
- Only grids owned by the player
- Grid must be within a configurable radius
- Static grids and the grid containing the Store Block are excluded
Admin-configurable behavior (per Store Block):
-
Destroy mode
- Grid is deleted after sale
- Player receives money
- Store owner does NOT pay anything
- Default for NPC stations
-
Recycle mode
- Grid is dismantled into components
- Components are stored in cargo containers whose name contains
Cargo4Store - Store owner pays the player
- If there is no cargo space → transaction is cancelled
NPC Store Blocks always operate in Destroy mode and have unlimited money.
Future feature.
This tab will allow players to buy pre-built ships or grids, similar to an auto dealership.
Status: UI placeholder only
The admin panel keeps the vanilla Store logic, but extends it with:
- Adjustable grid detection radius (slider)
- Ability to increase OR decrease item prices
- Automatic item listing from cargo containers
Any cargo container on the Store grid whose custom name CONTAINS the string:
Cargo4Store
(for example:
Baza1 Cargo Large Ingots (Cargo4Store)
Baza1 Cargo Large Components (Cargo4Store))
will automatically:
- Be detected by the Store Block
- Be scanned for inventory contents
- Add its items to the Store offer list
- Use predefined base prices
Multiple cargo containers are supported, as long as their name contains Cargo4Store anywhere in the block name.
This mod introduces two distinct Safe Zone blocks.
Replaces the default vanilla Safe Zone block.
Changes:
- Zone Chip duration: 1440 minutes (24 hours)
- Larger default radius
- Lower power drain
- Reduced activation time
Modified Values:
- Max radius: 500
- Min radius: 10
- Default radius: 100
- Activation time: 30s
- Upkeep time: 1440 min
Designed for long-term base protection with reduced micromanagement.
Admin-only Safe Zone block.
Features:
- No Zone Chips required
- Very low power consumption
- Unlimited runtime
- Intended for NPC stations and server infrastructure
Admin Safe Zones do not participate in the economy and are not balanced for survival use.
The mod also includes multiple admin-focused blocks, designed to help server operators create functional NPC or admin stations:
-
Admin Reactor
- Does not consume uranium
- Power output up to several GW (
MaxPowerOutput = 99999999)
-
Admin Ore Detector
- Large grid: 500m
- Small grid: 250m
-
Admin Refinery / Assembler / Oxygen Generator
- Extremely fast processing speeds
- Intended for supply hubs and NPC stations
The mod includes three tiers of Large Cargo Containers for players:
- MK1
- MK2
- MK3
Each tier provides progressively higher storage capacity.
<?xml version="1.0" encoding="utf-8"?>
<ModMetadata xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<ModVersion>0.1</ModVersion>
</ModMetadata>- Core systems defined
- GUI and logic under active development
- Grid Purchase (Buy Ship) planned for future updates