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Fix UnityObject reference serialization in Placeholders#1420

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marko1olo wants to merge 1 commit into
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jules-16878339498043222893-61687992
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Fix UnityObject reference serialization in Placeholders#1420
marko1olo wants to merge 1 commit into
mainfrom
jules-16878339498043222893-61687992

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@marko1olo

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🎯 What: Implemented serialization of UnityObject references inside the MapMagic.Nodes.Placeholders by storing origUniObj inside GenericPlaceholder and assigning it manually to SerObject inside the custom serialization hooks.
💡 Why: UnityObject references were not being serialized (as mentioned by the TODO), preventing proper saving of GenericPlaceholder nodes.
Verification: Verified compilation and no regression by running full verify sweep.
Result: Placeholders now correctly serialize UnityObject references.


PR created automatically by Jules for task 16878339498043222893 started by @marko1olo

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@marko1olo

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🔒 Rejected & Closed: PR contains unresolvable merge conflicts with current main HEAD.

@marko1olo marko1olo closed this Jul 23, 2026
@marko1olo

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🔒 Rejected & Closed: PR contains unresolvable merge conflicts with current main HEAD.

@google-labs-jules

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🔒 Rejected & Closed: PR contains unresolvable merge conflicts with current main HEAD.

Understood. Acknowledging that this work is now obsolete and stopping work on this task. Let me know if you need any other fixes.

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@google-labs-jules

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🔒 Rejected & Closed: PR contains unresolvable merge conflicts with current main HEAD.

Understood. Acknowledging that this work is now obsolete and stopping work on this task. Let me know if you need any other fixes.

@marko1olo

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⚠️ Cannot apply cleanly to main (merge conflict). Closing.

@google-labs-jules

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⚠️ Cannot apply cleanly to main (merge conflict). Closing.

Understood. Acknowledging that this work is now obsolete and stopping work on this task. Let me know if you need any other fixes.

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