CHIPcade is a terminal-driven 6502 fantasy console with a built-in C-to-ASM compiler.
- 6502 VM with deterministic execution
- 256x192 4bpp bitmap display
- 16-color global palette (runtime editable)
- up to 64 hardware-style sprites
- single packaged 64 KB runtime image
- plain-text source in one place:
src/ - C and ASM support in the same project
- REPL debugger (step, regs, memory, labels)
- built-in live preview window while debugging
- CLI-first workflow: scaffold, build, run, debug, package
Everything is memory-mapped: write bytes, control the machine.
chipcade new my_game
chipcade build my_game
chipcade run my_gameDefault scaffold is C:
chipcade new my_gameASM scaffold:
chipcade new my_game --lang asmYou can keep both .c and .asm files in src/.
REPL + live preview (default):
chipcade repl my_gameTerminal-only REPL:
chipcade repl my_game --no-previewcargo install cargo-run-wasm
chipcade wasm my_game