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Releases: mastermune/InputRedirectionClient-Qt

InputRedirection-Qt Extended v3.5

19 Apr 03:10

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Images used by the sample config profiles can be found here. You can easily get your own with Luma3DS' screenshot tool.

  • Can now switch button config profiles on the fly
    • All options are swapped including shortcuts and touchscreen overlay image
  • Select controller option
    • Host a party by running multiple instances on a single device!
  • Option for using Right stick as Pad+L added
  • Save touchscreen scaling added to touchscreen window right-click menu
  • Directly resizing touchscreen window on Windows10 disabled due to bug affecting Win10 apps.
    • Touchscreen window scaling option added to bottom of Config window
  • Several improvements to @gbrown5's shortcut menu

@JambonBeurreMan only released an android version but their improvements are here too:

  • No lag for both client and 3DS
  • New Logo
  • Emojipocalypse

InputRedirectionClient-Qt-AnotherM v1.1

27 Jul 00:25

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  • N3DS: Added option to disable C-Stick
    • some older games don't let you configure CPP/N3DS buttons. This can be a problem when the CStick simply copies the function of the CirclePad like in Kid Icarus Uprising. N3DS users playing Uprising or similar games can enable this option and either "RS as DPad" or the new option below to be able to control the camera/reticle with the right stick without also moving Pit.
  • Added option to bind right stick to ABXY buttons
    • some older games like Resident Evil Revelations and Uprising use (or have the option to use) ABXY for camera movement. Most would probably prefer this to be on the right stick instead.

InputRedirectionClient-Qt-AnotherM v1.0

26 Jul 10:20

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Differences from InputRedirectionClient-Qt v2.1:

  • Buttons now configurable (via GUI without need to restart)
  • Power/Long-Power no longer bound by default. No more accidents!
  • Removed application lag (partially).
    • Application used to lag while not properly connecting to a 3DS
    • "Frame Timer" is now disabled by default, click DISABLED/ENABLED to toggle
      • When disabled, app will not hang while not properly connected but will occasionally have input lag or even missed inputs.
      • When enabled, app will hang while not properly connected but will not have any input issues.
      • For a smooth experience: enable Frame Timer only after you have inputted the correct IP and have started IR on your 3DS, and disable it (or close the app) before turning off your 3DS/IR.
  • New "TouchButtons" allow you to bind a button on your gamepad to touch the touch screen at any given point.
    • Circles will show on the touch screen window at the points you set to help you out.
    • Binding these to L3/R3 can be a good idea since they don't exist on the 3DS. (and LT/RT for O3DS)
    • Can be useful for games like Monster Hunter Generations or Hyrule Warriors Legends that have additional "buttons" on the touch screen.
  • O3DS: Imitate function of CPP/C-stick for certain games with macros on Right Stick (still no CPP/C-stick support for O3DS yet)
    • Bind right analog stick to Circle-pad+A (RS as Smash)
      • Useful for O3DS users playing Smash Bros (smash attacks and aerials) and maybe others
        • Might need to disable tap jump to avoid consuming your second jump when using this to perform an Up-Air
    • Bind right analog stick to the DPad (RS as DPad)
      • Useful for O3DS users playing Monster Hunter games (camera) and maybe others
  • Invert Y axis of C-stick (thanks to @gbrown5)
  • Swap Circle-pad and C-stick inputs (thanks to @gbrown5)
  • Set an image as the background of the touch screen window by right clicking it. (thanks to @gbrown5)
    • Remove the image with the CLEAR IMAGE button.
  • Touch screen opacity can be changed with the TS Opacity slider
    • Try moving the window over your NTR stream!
  • Touch screen window can be resized (thanks to @gbrown5)
    • If not resized to a perfect multiple your touch inputs (including TouchButtons) will by slightly inaccurate but you probably won't notice.
  • Touch screen window can be minimized and also moves with the main window