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fix(v1.10.1): gate integrity — module-load + render verify (node --check is insufficient)#77

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mataeil merged 1 commit into
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feat/v1.10.1-gate-integrity
Jun 20, 2026
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fix(v1.10.1): gate integrity — module-load + render verify (node --check is insufficient)#77
mataeil merged 1 commit into
mainfrom
feat/v1.10.1-gate-integrity

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@mataeil mataeil commented Jun 20, 2026

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Overnight f1 probe finding: the per-cycle gate (node --check + smoke) is necessary-but-insufficient and agent self-reports aren't trustworthy.

  • node --check exits 0 on a same-scope const redeclaration the browser ES-module parser rejects (the game wouldn't boot, yet the cycle 'passed'). → require a module-load check for ES-module/browser artifacts.
  • A cumulative over-exposed frame passed all unit gates; only a rendered critique caught it. → for rich-runtime artifacts, verify by loading it the way the runtime does; evolve re-checks gates from facts, not the skill's word.

dev-cycle Step 4 updated. plugin 1.10.0→1.10.1.

🤖 Generated with Claude Code

…es; require module-load + render verify, orchestrator re-checks

f1 probe (overnight): node --check exits 0 on a same-scope const redeclaration the
browser rejects (game wouldn't boot, cycle reported PASS); and a cumulative visual
over-exposure passed all unit gates. Both caught only by loading the artifact in
its runtime. dev-cycle Step 4 now requires a module-load check for ES-module/
browser artifacts + a rendered critique, and evolve re-checks gates from facts.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@mataeil mataeil merged commit 7bffee2 into main Jun 20, 2026
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@mataeil mataeil deleted the feat/v1.10.1-gate-integrity branch June 20, 2026 12:51
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