fix(v1.10.1): gate integrity — module-load + render verify (node --check is insufficient)#77
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…es; require module-load + render verify, orchestrator re-checks f1 probe (overnight): node --check exits 0 on a same-scope const redeclaration the browser rejects (game wouldn't boot, cycle reported PASS); and a cumulative visual over-exposure passed all unit gates. Both caught only by loading the artifact in its runtime. dev-cycle Step 4 now requires a module-load check for ES-module/ browser artifacts + a rendered critique, and evolve re-checks gates from facts. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Overnight f1 probe finding: the per-cycle gate (
node --check+ smoke) is necessary-but-insufficient and agent self-reports aren't trustworthy.node --checkexits 0 on a same-scopeconstredeclaration the browser ES-module parser rejects (the game wouldn't boot, yet the cycle 'passed'). → require a module-load check for ES-module/browser artifacts.dev-cycle Step 4 updated. plugin 1.10.0→1.10.1.
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