Skip to content

feat(v1.12.0): capture fidelity — capture_states (feedback-coverage fix)#79

Merged
mataeil merged 1 commit into
mainfrom
feat/v1.12.0-capture-fidelity
Jun 21, 2026
Merged

feat(v1.12.0): capture fidelity — capture_states (feedback-coverage fix)#79
mataeil merged 1 commit into
mainfrom
feat/v1.12.0-capture-fidelity

Conversation

@mataeil

@mataeil mataeil commented Jun 21, 2026

Copy link
Copy Markdown
Owner

Dogfooding v1.11.0 on the f1 game (10 grounded rounds, honest re-grade 0.31 → ~0.41 stills / ~0.58 true) surfaced the next maze variant: measurable improvement is bounded by feedback fidelity. The 5-G critic captured ONE low-speed cockpit frame, so the chase view (clearcoat hero car + HDRI), sky, speed effects, and slip-angle physics — all real + merged — were invisible to the grader and the grade stalled.

  • capture_states (evolve 5-G + config): capture each dimension in the state(s) where it manifests (chase for paint, high-speed for sense-of-speed, pitched-up for sky); pass the critic all frames; unreachable state = capture_failure (null), not a low score.

Spec/config only; verify.py 64. plugin 1.11.0→1.12.0.

🤖 Generated with Claude Code

…here each dimension manifests

Dogfooding v1.11.0 on f1 (10 grounded rounds) surfaced the next maze variant:
measurable improvement is bounded by feedback fidelity. The 5-G critic saw only one
low-speed cockpit frame, so the chase view (clearcoat hero car + HDRI), sky, speed
effects, and slip-angle physics were invisible and the grade stalled. capture_states
drives the artifact into the states where each dimension shows; unreachable state =
capture_failure (null), not a low score. plugin 1.11.0→1.12.0; verify.py 64.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@mataeil mataeil merged commit 313e1d7 into main Jun 21, 2026
2 checks passed
@mataeil mataeil deleted the feat/v1.12.0-capture-fidelity branch June 21, 2026 03:18
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant