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Wilt

A solo, turn-based puzzle game about planting on a schedule and harvesting blooms in synchronized clusters.

Pitch: Plant seeds that bloom on a timer; blooms last two turns; harvest them in connected groups for multiplied points — or watch them wilt into husks that bury your garden.

Play

Open index.html in a browser. No build step, no dependencies.

# or serve it locally
python3 -m http.server 8000

Rules

  • 6×6 board, 40 turns, one action per turn: plant, harvest, or pass.
  • Seeds come from a weighted bag into a hand of 3:
Seed Blooms after Base value
🌼 Quick 2 turns 1
🌸 Standard 3 turns 3
🪻 Slow 5 turns 7
  • Plants age every turn. On reaching their bloom time they bloom for 2 turns, then wilt into a husk that permanently blocks the cell.
  • Harvest reaps every bloom on the board at once. Each orthogonally-connected group scores (sum of base values) × (group size) — so the game is engineering many blooms to fire on the same turn, side by side.
  • Harvested groups of 3+ also clear husks adjacent to the group (the relief valve).

Controls

  • Click a seed card (or press 1/2/3), then click an empty cell to plant.
  • H or the Harvest button to harvest; P/Space or the Pass button to pass.

Tuning

All the knobs live in the CONFIG object at the top of game.js: board size, run length, bloom duration, seed timings/values/weights, and the husk-clear threshold.

About

Wilt — a solo puzzle game about planting on a schedule and harvesting blooms in sync

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