Fullstack engineer specializing in AI-native systems, multi-agent workflows, and high-performance architectures. I build things that have to stay up: event-driven pipelines, low-latency data layers, developer tooling, and the occasional C++ simulation engine at midnight.
I like building systems where orchestration, state, and performance actually matter. Finance trackers, game engines, self-hosted infrastructure, weird automation projects β the domain changes, the fun part doesn't.
Matnabru is my personal scratchpad: the stuff that doesn't make it into a Jira ticket.
- Orange Polska // Fullstack Engineer, AI Engineering & Automation β Building web/mobile apps and microservices that integrate AI orchestration, STT/TTS pipelines, and enterprise APIs (Microsoft 365, OAuth 2.0) into production-grade internal tooling.
- Aexol // Software Engineer β Outsourced across multiple client projects (3β5 months each), building and expanding products across different domains and stacks. Highlights: eliminated Stripe rate-limit bottlenecks via event-driven sync (Webhooks + MongoDB), increasing read throughput 200Γ; contributed to bare-metal K8s migration (Hetzner), significantly reducing infrastructure OPEX.
- Deloitte // Salesforce Intern β Where the first commit happened (2021).
- Primary: TypeScript (Node.js/Next.js/NestJS), Python (AI/Automation/Lazy side projects), C++ (low-level, heavily optimized systems).
- Infrastructure: Kubernetes, Docker, GCP/AWS (Serverless & Event-driven), Linux Internals.
- Data & AI: Postgres/Mongo/Firebase for the truth, Redis/Valkey for the speed, RAG pipelines, Vector DBs, GraphQL/Swagger for the interface.
π LeetCode World // Multi-Agent Learning System
A Google ADK + A2A-powered LeetCode learning system that routes between cached knowledge, similarity search, explanation, and fresh multi-agent solving workflows.
- Architecture: Hybrid policy layer over a deterministic
Parser β Architect β Coder β Librarianexecution path. - State: Persists solved problems, pattern notes, and similarity links into an Obsidian-backed knowledge base with ChromaDB.
- Tooling: Distributed A2A services, inspectable Agent Cards, ADK Web observability, and a clean dev workflow for tracing multi-agent runs.
π’ Pale Office // Automation Tower Defense
A darkly comic factory builder / tower defense game about a burned-out grim reaper managing a bureaucratic afterlife skyscraper. Private repo β code walkthrough available on request.
- Architecture: Three-tier game stack β C++ GDExtension simulation layer β C# gameplay systems β Godot rendering and tools.
- Systems: Vertical floor-by-floor factory building, drafted soul-wave defense, workforce recruitment from defeated enemies, and persistent office infrastructure across failed runs.
- Tooling: In-engine worldbuilding and simulation tooling designed to author large, highly systemic game spaces from inside the game itself.
π Asset-Tracker // Real-time Wealth Engine
Data ingestion engine for unified portfolio state across fragmented financial markets. Private repo β code walkthrough available on request.
- Integrations: Interactive Brokers (Stocks/Options), PKO BP (Open Banking/PSD2), Binance/Bybit (WebSockets).
- Challenge: Merging high-frequency WebSocket streams with asynchronous, rate-limited Banking APIs into a single low-latency query layer.
- Stack: Node.js, TypeScript, Redis, MongoDB.
π BetBros // Discord Betting Bot
Built in a day for live football watch parties with friends. Scrapes today's fixtures via proxy rotation, pulls live event odds from a dedicated API, and tracks user predictions and scores in MongoDB.


