Skip to content
/ pbr Public

Physically Based Rendering With OpenGL (Attempt)

License

Notifications You must be signed in to change notification settings

mcleary/pbr

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

135 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

pbr

Physically Based Rendering With OpenGL. An attempt to render atmospheric effects

This is a demo project where I build an application to render the Earth from space using high-resolution textures created by NASA. The atmospheric scattering uses the full equations from Nishita et al. 1993 in a GPU shader that runs in real-time. The demo was implemented in C++ with OpenGL and GLSL.

The code is heavily based in Chapter 16 of the GPU Gems 2 Book

Youtube Vídeo

<iframe width="560" height="315" src="https://www.youtube.com/embed/eDFXFgd_flA" frameborder="0" allowfullscreen></iframe>

Description and instructions to compile the code available soon!

About

Physically Based Rendering With OpenGL (Attempt)

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 2

  •  
  •