Releases: mcu8/OpenModManager
Releases · mcu8/OpenModManager
OpenModManager
OpenModManager
- Uploader no longer copies ignored files to "uploader_tmp" - this should prevent conflicts with git and speed up file preparation a bit
OpenModManager
- Added support for the new Map INI field
- Reimplemented the Workshop Blocker code - now it should be safer to use (but it now requires admin privileges to function)
- Updated Steamworks.NET binaries to the latest version
OpenModManager
- Added new workshop tags
- AlwaysLoaded workaround (disabled by default)
OpenModManager
- Asset Exporter now correctly handles assets with the same name and parent package
- Fixed a class parser crash with classes without the 'extends' keyword
OpenModManager
- VSCode integration: "Compile, cook and launch editor" task replaced with "Compile and launch editor"
OpenModManager
- Added list of custom ignored files in upload options
- Added more build actions to the mod context menu
- (Hopefully) Fixed bug with official Mod Manager not seeing GameMod after saving with OMM
- OMM Updater: Added additional error handling
OpenModManager
New features:
- Visual Studio Code integration*
- automatic workspace setup
- Open in VS:Code context menu item, appears when you right-click on the mod tile in the mod list
- build actions tasks (CTRL+SHIFT+P -> Run task) - Fast script cooking*
- Auto-punch game/editor processes when recooking*
- Mafia Punch(tm) button can also kill the running game*
- Workshop Mod Blocker Tool (Tools menu)
- Actions after full-mod cooking
- Ability to start the game with workshop mods included
- Auto-updater (finally lol)
Internal changes:
- Changed settings storage to OMM's own code
- OMM is now smarter and detects whether scripts really need to be recompiled
- Other small changes
* - disabled by default - enable it in the settings menu!
OpenModManager (preview 2)
I've added this version as a pre-release to let people test new features.
Feel free to give me some feedback at the issues tab or on #modding-general HatCord channel :)
Btw. this version still reports version 151 because I don't want to trigger an update notification yet.
New features:
- Visual Studio Code integration*
- automatic workspace setup
- Open in VS:Code context menu item, appears when you right-click on the mod tile in the mod list
- build actions tasks (CTRL+SHIFT+P -> Run task) - Fast script cooking*
- Auto-punch game/editor processes when recooking*
- Mafia Punch(tm) button can also kill the running game*
- Workshop Mod Blocker Tool (Tools menu)
- Actions after full-mod cooking
- Ability to start the game with workshop mods included
Internal changes:
- Changed settings storage to OMM's own code
- OMM is now smarter and detects whether scripts really need to be recompiled
- Other small changes
* - disabled by default - enable it in the settings menu!
OpenModManager
- Fixed manual selection of the game directory