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Releases: mcu8/OpenModManager

OpenModManager

16 Jan 13:57

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  • Added "User Experience" tag
  • Bugfix: pattern exclusion caused mod uploader to crash when the target directory didn't exist

OpenModManager

24 Aug 09:22

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  • Uploader no longer copies ignored files to "uploader_tmp" - this should prevent conflicts with git and speed up file preparation a bit

OpenModManager

30 Jun 13:20

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  • Added support for the new Map INI field
  • Reimplemented the Workshop Blocker code - now it should be safer to use (but it now requires admin privileges to function)
  • Updated Steamworks.NET binaries to the latest version

OpenModManager

25 Apr 13:04

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  • Added new workshop tags
  • AlwaysLoaded workaround (disabled by default)

OpenModManager

21 Feb 10:49

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  • Asset Exporter now correctly handles assets with the same name and parent package
  • Fixed a class parser crash with classes without the 'extends' keyword

OpenModManager

27 Jan 13:55

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  • VSCode integration: "Compile, cook and launch editor" task replaced with "Compile and launch editor"

OpenModManager

27 Jan 10:55

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  • Added list of custom ignored files in upload options
  • Added more build actions to the mod context menu
  • (Hopefully) Fixed bug with official Mod Manager not seeing GameMod after saving with OMM
  • OMM Updater: Added additional error handling

OpenModManager

25 Jan 14:49

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New features:

  • Visual Studio Code integration*
    - automatic workspace setup
    - Open in VS:Code context menu item, appears when you right-click on the mod tile in the mod list
    - build actions tasks (CTRL+SHIFT+P -> Run task)
  • Fast script cooking*
  • Auto-punch game/editor processes when recooking*
  • Mafia Punch(tm) button can also kill the running game*
  • Workshop Mod Blocker Tool (Tools menu)
  • Actions after full-mod cooking
  • Ability to start the game with workshop mods included
  • Auto-updater (finally lol)

Internal changes:

  • Changed settings storage to OMM's own code
  • OMM is now smarter and detects whether scripts really need to be recompiled
  • Other small changes

* - disabled by default - enable it in the settings menu!

OpenModManager (preview 2)

24 Jan 00:56

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Pre-release

I've added this version as a pre-release to let people test new features.
Feel free to give me some feedback at the issues tab or on #modding-general HatCord channel :)

Btw. this version still reports version 151 because I don't want to trigger an update notification yet.

New features:

  • Visual Studio Code integration*
    - automatic workspace setup
    - Open in VS:Code context menu item, appears when you right-click on the mod tile in the mod list
    - build actions tasks (CTRL+SHIFT+P -> Run task)
  • Fast script cooking*
  • Auto-punch game/editor processes when recooking*
  • Mafia Punch(tm) button can also kill the running game*
  • Workshop Mod Blocker Tool (Tools menu)
  • Actions after full-mod cooking
  • Ability to start the game with workshop mods included

Internal changes:

  • Changed settings storage to OMM's own code
  • OMM is now smarter and detects whether scripts really need to be recompiled
  • Other small changes

* - disabled by default - enable it in the settings menu!

OpenModManager

27 Dec 08:30

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  • Fixed manual selection of the game directory