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LibLOL is an overlay for LibGDX, which makes it easy to create simple 2d platform games. Our philosophy is to use LibGDX as lightly as possible, and do as much in Box2d as we can. This makes for a simple, declarative interface that should, ultimately, be easy to port to other platforms.
There are two main types of users of LibLOL. The first is game designers with little to no experience writing computer software. For these users, LibLOL makes it easy to quickly put together an interesting game that can run on an Android smartphone. Working in teams of 3-4, over 250 students have used LibLOL to build a complete game in under 20 hours.
The second type of user is the game designer who knows how to write Java code, but who may not be familiar with game programming, smartphone programming, or LibGDX. For this programmer, LibLOL makes it easy to explore the how and why of game programming. All of the code in LibLOL is visible and can be modified, which means that experienced programmers can rip out our code and replace it to suit their needs.
The best way to learn about LibLOL is to open the MyLolGame.java file, and start looking around. The comments in that file should make everything self-explanatory.
LibLOL is based on a previous project, ALE, available from Google Code. ALE is no longer under active development. More than 250 students have used LibLOL. Teams of 3-4 students, with no programming experience, have been able to make games in under 15 hours using LibLOL.
As of January 4, 2014, liblol is configured to work with Android Studio, not Eclipse. You should be able to import build.gradle to create a project in Android Studio.