Skip to content

Add proxying to addAnimParam#639

Open
timothyliu3d wants to merge 2 commits into
mgear-dev:masterfrom
timothyliu3d:addAnimParam-proxying
Open

Add proxying to addAnimParam#639
timothyliu3d wants to merge 2 commits into
mgear-dev:masterfrom
timothyliu3d:addAnimParam-proxying

Conversation

@timothyliu3d

Copy link
Copy Markdown
Contributor

Description of Changes

Add a new proxyNodes=None parameter to comp rigs' .addAnimParam and .addAnimEnumParam methods.

The current pattern is to "track all attributes and then add proxies later".
This provides an alternative where proxies can be added in the same call, not having to manage attributes/proxy in two places.

Testing Done

Maya 2026
mGear 5.3.3

Able to build/rebuild "EPIC_mannequin_y_up" template without error.
Able to build/rebuild custom components that are using the new parameter, and proxy attributes are added where expected.

Related Issue(s)

N/A

@miquelcampos miquelcampos self-assigned this Jun 30, 2026
@miquelcampos

Copy link
Copy Markdown
Member

Thanks @timothyliu3d

@miquelcampos miquelcampos added the enhancement New feature or request label Jun 30, 2026
@github-project-automation github-project-automation Bot moved this to To Do in mGear DEV Jun 30, 2026
@miquelcampos miquelcampos moved this from To Do to WIP in mGear DEV Jun 30, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

enhancement New feature or request

Projects

Status: WIP

Development

Successfully merging this pull request may close these issues.

2 participants