Fix game.objective being overwritten by change_grammar() when quests exist#374
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gregyoto wants to merge 1 commit intomicrosoft:mainfrom
Open
Fix game.objective being overwritten by change_grammar() when quests exist#374gregyoto wants to merge 1 commit intomicrosoft:mainfrom
gregyoto wants to merge 1 commit intomicrosoft:mainfrom
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…exist PR microsoft#240 (fixing microsoft#239) added code to preserve a manually-set objective across build() calls. However, the preservation happens before change_grammar() is called, which unconditionally overwrites the objective via describe_event(). This means the fix only worked for games without quests (no winning policy = no describe_event call). The fix: only auto-generate the objective in change_grammar() if one hasn't already been set (self._objective is None). Fixes microsoft#373 Co-authored-by: Cursor <cursoragent@cursor.com>
Author
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@microsoft-github-policy-service agree |
Contributor
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Great catch. Thanks for the PR. You can ignore the PEP8 error, I have fixed it in an upcoming PR (#372). |
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Summary
change_grammar(), only auto-generate the objective viadescribe_event()ifself._objectiveisNone, preventing it from overwriting a manually-set objectiveWhat was happening
PR #240 added code in
build()to copy a manually-set_objectivefrom a previous build (line 788-789 ofmaker.py). However,change_grammar()is called after this copy (line 803), and it unconditionally overwrites the objective:This means the preserved objective gets clobbered whenever the game has quests with a winning policy (i.e. most games).
The fix
One line change in
game.py:Test plan
test_manually_defined_objective_with_questsverifies that a manually-set objective survivesbuild()andcompile()when the game has queststest_manually_defined_objectivecontinues to pass (games without quests)Made with Cursor