Skip to content

Special rendering#73

Open
SpaceshipCaptain wants to merge 2 commits intomisode:mainfrom
SpaceshipCaptain:special-rendering
Open

Special rendering#73
SpaceshipCaptain wants to merge 2 commits intomisode:mainfrom
SpaceshipCaptain:special-rendering

Conversation

@SpaceshipCaptain
Copy link
Contributor

Small fixes:

  • fixed a type error in the special model banner class
  • changed the texture paths for banners + shields (26-1-snapshot-2 changed their location)
  • added pale_oak to the wood type list for sign rendering (no pale oak signs were rendering)
  • removed the scaling on hanging signs
Before After
hangingBefore hangingAfter

Everything else with the hanging sign model was fine. I don't know why it was being scaled.

I also added support for rendering shield patterns.

ominous_shield

Pretty much the same as the banner patterns but I had to offset the patterns mesh a little bit because of z-fighting. There are also some slight transparency issues with banners+shield patterns but it's fixed by #72 .

copper-golems-statues branch
I have added the various copper golem statue poses over on this branch. They are certainly not perfect but I think they are probably good enough. But I didn't attach them to this PR just in case anyone wants some changes made. Let me know and I can toss a cleaned up version of them onto this.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant