WebGPURenderer: Fix transmission during WebXR rendering#34114
Open
cabanier wants to merge 1 commit into
Open
Conversation
Preserve framebuffer-copy boundaries for layered array-camera rendering and replay each stage per eye so WebGPU XR samples the current view's opaque content. Map eye-local transmission coordinates into shared camera viewports for the WebGL fallback. Add a WebGPU WebXR shadows example with transmission and its reference screenshot.
📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
|
Contributor
Author
|
The code:
cc @Mugen87 |
cabanier
marked this pull request as ready for review
July 24, 2026 20:42
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Preserve framebuffer-copy boundaries for layered array-camera rendering and replay each stage per eye so WebGPU XR samples the current view's opaque content.
Map eye-local transmission coordinates into shared camera viewports for the WebGL fallback. Add a WebGPU WebXR shadows example with transmission and its reference screenshot.
This contribution is funded by Meta