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369 changes: 369 additions & 0 deletions src/sounds/exile.lua
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,375 @@ local sound_api = {
node_sound_lava_defaults = nodes_nature.node_sound_water_defaults,
node_sound_snow_defaults = nodes_nature.node_sound_snow_defaults,
node_sound_wool_defaults = nodes_nature.node_sound_default,


node = {
dig = {
default = "nodes_nature_dig_crumbly",
bushy = nil,
choppy = "nodes_nature_dig_choppy",
clanky = "nodes_nature_hard_footstep",
cracky = "nodes_nature_dig_cracky",
crumbly = "nodes_nature_dig_crumbly",
earthy = "nodes_nature_dig_crumbly",
fleshy = "nodes_nature_dig_crumbly",
glassy = "nodes_nature_glass_footstep",
grassy = "nodes_nature_dig_crumbly",
icy = "nodes_nature_dig_cracky",
pebbly = "nodes_nature_dig_crumbly",
sandy = "nodes_nature_dig_crumbly",
seedy = nil,
snappy = "nodes_nature_dig_snappy", -- alternative: "snappy"
snowy = "nodes_nature_dig_crumbly",
splashy = "animals_water_swish",
stony = "nodes_nature_hard_footstep",
wooly = "nodes_nature_dig_crumbly",
},
dug = {
default = "nodes_nature_dug_node",
bushy = nil,
choppy = "nodes_nature_dug_node",
clanky = "nodes_nature_dug_node",
cracky = "nodes_nature_dug_node",
crumbly = "nodes_nature_dug_node",
earthy = "nodes_nature_dug_node",
fleshy = "nodes_nature_dug_node",
glassy = "default_break_glass", -- alternative: "nodes_nature_remove_glass"
grassy = "nodes_nature_dug_node",
icy = "default_break_glass",
pebbly = "nodes_nature_dug_node",
sandy = "nodes_nature_dug_node",
seedy = nil,
snappy = "nodes_nature_dug_node",
snowy = "nodes_nature_dug_node",
splashy = nil,
stony = "nodes_nature_dug_node",
wooly = "nodes_nature_dug_node",
},
place = {
default = "nodes_nature_place_node",
bushy = nil,
choppy = "nodes_nature_place_node_hard",
clanky = "nodes_nature_place_node",
cracky = "nodes_nature_place_node",
crumbly = "nodes_nature_place_node",
earthy = "nodes_nature_place_node",
fleshy = "nodes_nature_place_node",
glassy = "nodes_nature_place_glass",
grassy = "nodes_nature_place_node",
icy = "nodes_nature_place_glass",
pebbly = "nodes_nature_place_node",
sandy = "nodes_nature_place_node",
seedy = nil,
snappy = "nodes_nature_place_node",
snowy = "nodes_nature_place_node",
splashy = nil,
stony = "nodes_nature_place_node_hard",
wooly = "nodes_nature_place_node",
},
step = {
default = "nodes_nature_dirt_footstep",
bouncy = nil,
bushy = nil,
choppy = "nodes_nature_wood_footstep",
clanky = "nodes_nature_hard_footstep",
cracky = "nodes_nature_glass_footstep",
crumbly = "nodes_nature_sand_footstep",
earthy = "nodes_nature_dirt_footstep",
glassy = "nodes_nature_glass_footstep",
grassy = "nodes_nature_grass_footstep",
icy = "nodes_nature_glass_footstep",
muddy = "nodes_nature_mud",
pebbly = "nodes_nature_gravel_footstep",
sandy = "nodes_nature_sand_footstep",
snappy = "nodes_nature_dirt_footstep",
snowy = "nodes_nature_snow_footstep",
splashy = "nodes_nature_water_footstep",
squishy = "nodes_nature_mud",
stony = "nodes_nature_hard_footstep",
wooly = "nodes_nature_dirt_footstep",

ladder = {
default = nil,
metal = nil,
wood = nil,
},
},
},

entity = {
damage = {
default = "player_damage",
player = "player_damage",
player_fall = "player_damage",
bony = "player_damage",
choppy = "player_damage",
clanky = "player_damage",
cracky = "player_damage",
crumbly = "player_damage",
earthy = "player_damage",
fleshy = "animals_punch",
glassy = "player_damage",
icy = "player_damage",
pebbly = "player_damage",
sandy = "player_damage",
snappy = "player_damage",
snowy = "player_damage",
splashy = "player_damage",
stony = "player_damage",
wooly = "player_damage",
},
die = {
default = nil,
player = "health_vomit",
bony = nil,
choppy = nil,
clanky = nil,
cracky = nil,
crumbly = nil,
earthy = nil,
fleshy = nil,
glassy = nil,
icy = nil,
pebbly = nil,
sandy = nil,
snappy = nil,
snowy = nil,
splashy = nil,
stony = nil,
wooly = nil,
},
},

item = {
drop = nil,
pickup = nil,

tool = {
broken = "tech_tool_breaks",
flint = "inferno_fire_sticks",
hammer = nil,
hit = "spears_hit",
screwdriver = nil,
swing = "spears_throw",
throw = "spears_throw",
use = nil,
},
},
door = {
close = "doors_door_close",
close_bar = nil,
close_glass = "doors_glass_door_close",
close_metal = "doors_steel_door_close",
close_stone = nil,
close_wood = "doors_door_close",
lock = nil,
locked = nil,
locked_glass = nil,
locked_metal = nil,
locked_stone = nil,
locked_wood = nil,
open = "doors_door_open",
open_bar = nil,
open_glass = "doors_glass_door_open",
open_metal = "doors_steel_door_open",
open_stone = nil,
open_wood = "doors_door_open",
slam = nil,
slam_glass = nil,
slam_metal = nil,
slam_stone = nil,
slam_wood = nil,
slide = nil,
slide_glass = nil,
slide_metal = nil,
slide_stone = nil,
slide_wood = nil,
unlock = nil,
},
gate = {
close = "doors_fencegate_close",
close_stone = nil,
close_wood = nil,
locked = nil,
locked_wood = nil,
open = "doors_fencegate_open",
open_stone = nil,
open_wood = nil,
},
chest = {
close = "doors_door_close",
locked = nil,
open = "doors_door_open",
},
lever = {
up = nil,
down = nil,
fail = nil,
},

env = {
bones = nil,
creak = "ropes_creak",
smoke = nil,

explosive = {
boom = nil,
boom_light = nil,
boom_heavy = nil,
ignite_fuse = nil,
ignite_powder = nil,
},
fire = {
burn = nil,
burn_light = nil,
burn_heavy = nil,
combust = nil,
extinguish = "inferno_extinguish_flame",
flame = nil,
flame_light = "tech_fire_small",
flame_heavy = nil,
},
lava = {
cool = "nodes_nature_cool_lava",
flow = nil,
flow_light = nil,
flow_heavy = nil,
splash = nil,
splash_light = nil,
splash_heavy = nil,
},
liquid = {
bubble = nil,
bubble_light = nil,
bubble_heavy = nil,
drain = nil,
drip = "nodes_nature_water_drip",
drip_light = nil,
drip_heavy = nil,
fill = nil,
flow = nil,
flow_light = nil,
flow_heavy = nil,
freeze = nil,
freeze_light = nil,
freeze_heavy = nil,
scald = nil,
scald_light = nil,
scald_heavy = nil,
splash = nil,
splash_light = nil,
splash_heavy = nil,
waves = nil,
waves_light = nil,
waves_heavy = nil,
},
tech = {
beep = nil,
bell = nil,
ding = nil,
doorbell = nil,
hammer = "tech_hammer",
},
weather = {
thunder = {
clap = "lightning_thunder",
clap_light = nil,
clap_heavy = nil,
roll = nil,
roll_light = nil,
roll_heavy = nil,
},
wind = {
gust = nil,
gust_light = nil,
gust_heavy = nil,
},
},
},

loop = {
cook = {
fry = "tech_frying",
},
explosive = {
burn_fuse = nil,
burn_powder = nil,
},
fire = {
burn = "inferno_fire",
burn_light = "inferno_small",
burn_heavy = "inferno_large",
furnace = "tech_fire_small",
},
lava = {
bubble = nil,
bubble_light = nil,
bubble_heavy = nil,
flow = "env_sounds_lava",
flow_light = nil,
flow_heavy = nil,
},
liquid = {
boil = "tech_boil",
boil_light = nil,
boil_heavy = nil,
bubble = nil,
bubble_light = nil,
bubble_heavy = nil,
flow = "env_sounds_water",
flow_light = nil,
flow_heavy = nil,
waves = "env_sounds_waves",
waves_light = nil,
waves_heavy = nil,
},
tech = {
bell = nil,
bells = nil,
microwave = nil,
oven = nil,
},
weather = {
rain = "rain_loop",
rain_light = "light_rain_loop",
rain_heavy = "heavy_rain_loop",
snow = "snowstorm_loop",
snow_light = "snowstorm_loop_light",
snow_heavy = nil,
wind = "duststorm_loop",
wind_light = "env_sounds_wind_light", -- alternative: "duststorm_loop_light"
wind_heavy = "env_sounds_wind_strong",
},
},

notify = {
default = nil,
achievement = nil,
click = nil,
click_alt = nil,
ding = nil,
drink = nil,
eat = nil,
experience = nil,
err = nil,
greeting = nil,
level_up = nil,
level_down = nil,
mode = nil,
ping = nil,
respawn = nil,
skin = nil,
teleport = nil,
toast = nil,
trash = nil,

gui = {
button = nil,
select = nil,
tab = nil,
},
},
}

return sound_api
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