AI Orchestrator Optimizations and History Bug Fix#24
Conversation
…e fix - Fixed critical history cache corruption in AiHistoryStore. - Improved AI loop responsiveness using SemaphoreSlim signaling. - Implemented thread-safe RunCycleAsync execution with _cycleLock. - Added BuildTargets result caching based on file timestamps and state equality. - Stabilized built-in strategy IDs using relative engine paths for better portability. - Optimized strategy exploration in BanditSelector from O(N log N) to O(N). - Implemented IEquatable<TargetEntry> for efficient equality checks.
|
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with New to Jules? Learn more at jules.google/docs. For security, I will only act on instructions from the user who triggered this task. |
This patch addresses several issues in the AI orchestration subsystem:
PR created automatically by Jules for task 9331215796822145351 started by @mx57