Add VIRGO connection support#17
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Not sure if this is the best approach or not as blender is still referenced in the code even though VIRGO is the one connecting
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@keithvetter just curious if you've got any feedback or a timeline for accepting this feature. I will purposefully not deploy our latest VIRGO features (connection to koviz) to our users until the port is modifiable on the koviz side in order to prevent expected collisions of multiple users on the same machines. |
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Hey Dan, sorry I didn't get to this. I am looking at it now. I released koviz 0.1.0 yesterday and meant to get this in! I think I may need to do your change a little differently. |
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Sounds good and yeah I expected some changes as I just hacked something quickly together that worked for us. It's trivial for us to change to a new approach. Thanks Keith! |
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I pushed a virgo branch for testing. I don't think this will be the last commit because I'm investigating how sync works and think I can improve, but wanted to give you something to start with. The branch is off of koviz 0.1.0. If you try it, you should see a new menu with Help > About. |
Not sure if this is the best approach or not as blender is still referenced in the code even though VIRGO is the one connecting