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Releases: ndahn/yonder

Horizon of Endless Light

07 May 22:16

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This release brings you:

  • support for unknown objects (NR cs_main now loads)
  • a DLL that unlocks boss and ambience states (i.e. you no longer need the reserved strings)
  • proper renaming of wems starting with 0s
  • Sounds and MusicTracks now move the wems around when changing the source type (e.g. embedded to streaming)
  • tool to rename the soundbank (will also update internal IDs and such)
  • fixed mass transfer tool
  • accidentally fixed sound file selection

Ninja updates 🥷

  • Increased limit for opening multiple files
  • Repack now also succeeds if the original .bnk doesn't exist
  • Batch sound builder now recognizes group names in filenames
  • Added node comparison tool
  • Fixed and improved boss bgms with intros
  • Fixed issue with unknown object types when loading soundbanks
  • Added ability to remove branches from music switch containers
  • Search now hides all unrelated nodes
  • Improved comparison dialog

Tranquility

27 Apr 23:08

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  • Slightly slower, but now verifies all data properly
  • Should no longer break cs_main/cs_smain
  • Fixed applying manual json edits
  • Fixed context menus on nodes with long loading times
  • Added dialog for creating new ambience tracks
    • I only verified it doesn't break the soundbank, lmk if you make it work!

Ninja Updates

  • 3-5x loading speed increase
  • Fixed some serialization shenanigans (x2)
  • Fixed search
  • Added volume setting
  • Fixed bug when jumping to nodes

Across the Fog, Beyond the Veil

22 Apr 12:06

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maris
  • Completely rewrote the data backend
  • Added support for all types rewwise supports
  • GUI widgets for RTPCs
  • Batch sound builder (thank you Shiki!)
  • Hand-picked useful attributes to show for most node types
  • Fixed many if not all issues (and replaced them with new ones :) )
  • Localization support (also Shiki!)
  • And SO much more!

Sounds on Waves Unknown

30 Mar 22:36

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A variety of bug fixes and general improvements:

  • File paths are now once again passed correctly to external tools
  • Fixed bug in sound transfer where the transferred sounds would not be attached to an ActorMixer
  • Search is now easier to use, just type e.g. "source_id=12345" to find all sub trees where a node has this source
  • And of course all of the previous ninja updates

The Misty Banks of Yonder

10 Mar 13:58

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... and from the mists they came, and they did not make a sound.

Exciting things

  • Create entirely new sounds
  • Add boss music tracks with loops and intros
  • Transfer sounds between soundbanks
  • Save and repack soundbanks

Wondrous things

  • Explore and edit soundbanks (try right click -> show graph!)
  • Edit clips, transitions, properties, and much more
  • Add new children to existing sounds and containers
  • Convert between .wems and .wavs
  • Playback sounds and music tracks
    • Add your game folder in the settings to play back streamed sounds!

Dangerous things

  • Largely and utterly untested :)

Ninja updates 🥷

  • Fixed search over event objects
  • Events are now ordered nicely
  • Fixed some sounds not locating their wems
  • Fixed wav2wem
  • Now showing ActorMixers in the globals