Releases: ndahn/yonder
Releases · ndahn/yonder
Horizon of Endless Light
This release brings you:
- support for unknown objects (NR cs_main now loads)
- a DLL that unlocks boss and ambience states (i.e. you no longer need the reserved strings)
- proper renaming of wems starting with 0s
- Sounds and MusicTracks now move the wems around when changing the source type (e.g. embedded to streaming)
- tool to rename the soundbank (will also update internal IDs and such)
- fixed mass transfer tool
- accidentally fixed sound file selection
Ninja updates 🥷
- Increased limit for opening multiple files
- Repack now also succeeds if the original .bnk doesn't exist
- Batch sound builder now recognizes group names in filenames
- Added node comparison tool
- Fixed and improved boss bgms with intros
- Fixed issue with unknown object types when loading soundbanks
- Added ability to remove branches from music switch containers
- Search now hides all unrelated nodes
- Improved comparison dialog
Tranquility
- Slightly slower, but now verifies all data properly
- Should no longer break cs_main/cs_smain
- Fixed applying manual json edits
- Fixed context menus on nodes with long loading times
- Added dialog for creating new ambience tracks
- I only verified it doesn't break the soundbank, lmk if you make it work!
Ninja Updates
- 3-5x loading speed increase
- Fixed some serialization shenanigans (x2)
- Fixed search
- Added volume setting
- Fixed bug when jumping to nodes
Across the Fog, Beyond the Veil
- Completely rewrote the data backend
- Added support for all types rewwise supports
- GUI widgets for RTPCs
- Batch sound builder (thank you Shiki!)
- Hand-picked useful attributes to show for most node types
- Fixed many if not all issues (and replaced them with new ones :) )
- Localization support (also Shiki!)
- And SO much more!
Sounds on Waves Unknown
A variety of bug fixes and general improvements:
- File paths are now once again passed correctly to external tools
- Fixed bug in sound transfer where the transferred sounds would not be attached to an ActorMixer
- Search is now easier to use, just type e.g. "source_id=12345" to find all sub trees where a node has this source
- And of course all of the previous ninja updates
The Misty Banks of Yonder
... and from the mists they came, and they did not make a sound.
Exciting things
- Create entirely new sounds
- Add boss music tracks with loops and intros
- Transfer sounds between soundbanks
- Save and repack soundbanks
Wondrous things
- Explore and edit soundbanks (try right click -> show graph!)
- Edit clips, transitions, properties, and much more
- Add new children to existing sounds and containers
- Convert between .wems and .wavs
- Playback sounds and music tracks
- Add your game folder in the settings to play back streamed sounds!
Dangerous things
- Largely and utterly untested :)
Ninja updates 🥷
- Fixed search over event objects
- Events are now ordered nicely
- Fixed some sounds not locating their wems
- Fixed wav2wem
- Now showing ActorMixers in the globals