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Bump the equi group with 4 updates#100
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Bumps the equi group with 4 updates: egui, egui_extras, egui_plot and eframe.

Updates egui from 0.32.3 to 0.34.1

Release notes

Sourced from egui's releases.

0.34.1: Enable WebGL fallback in eframe

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

eframe 0.34.1 changelog

0.34.0: More Ui, less Context

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

egui 0.34.0 changelog

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

... (truncated)

Changelog

Sourced from egui's changelog.

0.34.1 - 2026-03-27

Nothing new

0.34.0 - 2026-03-26

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

Screen.Recording.2026-03-26.at.11.37.21.mp4

(Unfortunately there is currently a bug with variations, meaning changing them live like this won't work in practise. There is a draft PR to fix it, but it didn't make the release)

More Ui, less Context

egui has long had a confusing overlap in responsibilities between Context and Ui. In particular, you could add panels to either one (or both!). In this release, we switch from having Context be the main entrypoint, and instead provide whole-app Ui. In egui we've replaced Context::run with Context::run_ui, and changed viewports to be given a &mut Ui instead of Context. In eframe we've deprecated App::update replaced it with App::ui (which provides a &mut Ui instead of a &Context).

In addition to this, Ui now derefs to Context, so all code like ui.ctx().input(…) can now be written ui.input(…). This means you are much less likely to have to use naked Contexts. Context can still be useful though, since they implement Clone and can be sent to other threads so you can call .request_repaint on them.

Changed panel API

As part of the above work, we have unified the panel API.

... (truncated)

Commits

Updates egui_extras from 0.32.3 to 0.34.1

Release notes

Sourced from egui_extras's releases.

0.34.1: Enable WebGL fallback in eframe

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

eframe 0.34.1 changelog

0.34.0: More Ui, less Context

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

egui 0.34.0 changelog

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

... (truncated)

Changelog

Sourced from egui_extras's changelog.

0.34.1 - 2026-03-27

Nothing new

0.34.0 - 2026-03-26

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

Screen.Recording.2026-03-26.at.11.37.21.mp4

(Unfortunately there is currently a bug with variations, meaning changing them live like this won't work in practise. There is a draft PR to fix it, but it didn't make the release)

More Ui, less Context

egui has long had a confusing overlap in responsibilities between Context and Ui. In particular, you could add panels to either one (or both!). In this release, we switch from having Context be the main entrypoint, and instead provide whole-app Ui. In egui we've replaced Context::run with Context::run_ui, and changed viewports to be given a &mut Ui instead of Context. In eframe we've deprecated App::update replaced it with App::ui (which provides a &mut Ui instead of a &Context).

In addition to this, Ui now derefs to Context, so all code like ui.ctx().input(…) can now be written ui.input(…). This means you are much less likely to have to use naked Contexts. Context can still be useful though, since they implement Clone and can be sent to other threads so you can call .request_repaint on them.

Changed panel API

As part of the above work, we have unified the panel API.

... (truncated)

Commits

Updates egui_plot from 0.33.0 to 0.35.0

Release notes

Sourced from egui_plot's releases.

0.35.0

0.34.1 - Allow grouping legend entries by id rather than name

Full diff at https://github.com/emilk/egui_plot/compare/0.34.0..HEAD

Changes

  • Allow grouping legend entries by id rather than name #231 by @​Wumpf

0.34.0

Changelog

Sourced from egui_plot's changelog.

0.35.0 - 2026-03-26

0.34.1 - 2026-02-16

  • Allow grouping legend entries by id rather than name #231 by @​Wumpf

0.34.0 - 2025-10-10

Commits

Updates eframe from 0.32.3 to 0.34.1

Release notes

Sourced from eframe's releases.

0.34.1: Enable WebGL fallback in eframe

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

eframe 0.34.1 changelog

0.34.0: More Ui, less Context

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

egui 0.34.0 changelog

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

... (truncated)

Changelog

Sourced from eframe's changelog.

0.34.1 - 2026-03-27

Nothing new

0.34.0 - 2026-03-26

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

Screen.Recording.2026-03-26.at.11.37.21.mp4

(Unfortunately there is currently a bug with variations, meaning changing them live like this won't work in practise. There is a draft PR to fix it, but it didn't make the release)

More Ui, less Context

egui has long had a confusing overlap in responsibilities between Context and Ui. In particular, you could add panels to either one (or both!). In this release, we switch from having Context be the main entrypoint, and instead provide whole-app Ui. In egui we've replaced Context::run with Context::run_ui, and changed viewports to be given a &mut Ui instead of Context. In eframe we've deprecated App::update replaced it with App::ui (which provides a &mut Ui instead of a &Context).

In addition to this, Ui now derefs to Context, so all code like ui.ctx().input(…) can now be written ui.input(…). This means you are much less likely to have to use naked Contexts. Context can still be useful though, since they implement Clone and can be sent to other threads so you can call .request_repaint on them.

Changed panel API

As part of the above work, we have unified the panel API.

... (truncated)

Commits

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Bumps the equi group with 4 updates: [egui](https://github.com/emilk/egui), [egui_extras](https://github.com/emilk/egui), [egui_plot](https://github.com/emilk/egui_plot) and [eframe](https://github.com/emilk/egui).


Updates `egui` from 0.32.3 to 0.34.1
- [Release notes](https://github.com/emilk/egui/releases)
- [Changelog](https://github.com/emilk/egui/blob/main/CHANGELOG.md)
- [Commits](emilk/egui@0.32.3...0.34.1)

Updates `egui_extras` from 0.32.3 to 0.34.1
- [Release notes](https://github.com/emilk/egui/releases)
- [Changelog](https://github.com/emilk/egui/blob/main/CHANGELOG.md)
- [Commits](emilk/egui@0.32.3...0.34.1)

Updates `egui_plot` from 0.33.0 to 0.35.0
- [Release notes](https://github.com/emilk/egui_plot/releases)
- [Changelog](https://github.com/emilk/egui_plot/blob/main/CHANGELOG.md)
- [Commits](emilk/egui_plot@0.33.0...0.35.0)

Updates `eframe` from 0.32.3 to 0.34.1
- [Release notes](https://github.com/emilk/egui/releases)
- [Changelog](https://github.com/emilk/egui/blob/main/CHANGELOG.md)
- [Commits](emilk/egui@0.32.3...0.34.1)

---
updated-dependencies:
- dependency-name: egui
  dependency-version: 0.34.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: equi
- dependency-name: egui_extras
  dependency-version: 0.34.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: equi
- dependency-name: egui_plot
  dependency-version: 0.35.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: equi
- dependency-name: eframe
  dependency-version: 0.34.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: equi
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot Bot added dependencies Pull requests that update a dependency file rust Pull requests that update rust code labels Apr 21, 2026
@dependabot dependabot Bot requested a review from neuronull as a code owner April 21, 2026 00:06
@dependabot dependabot Bot added dependencies Pull requests that update a dependency file rust Pull requests that update rust code labels Apr 21, 2026
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