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🌟 Spawn Objects in Unity — No Grid Needed!

Easily spawn and arrange objects in Unity 🧱 without using a Grid Layout Group! This lightweight, fully-commented C# Unity extension lets you dynamically position objects Tetris-style 🎮 — perfect for memory games, puzzle games, and procedural object placement where grid restrictions just get in the way.


🚀 Why You’ll Love It

  • 🧩 No Grid? No Problem! — Dynamically spawn objects anywhere without relying on Unity’s Grid Layout Group.
  • 🎯 Smart, Adaptive Spawning — Automatically positions and scales objects to fit your scene perfectly.
  • 🧠 Perfect for Memory & Puzzle Games — Used in Mempairs Memory Card Game for real-world performance and flexibility.
  • 💾 Save Object Positions — Store and reuse coordinates using a multi-dimensional array for custom layouts.
  • 📱 Responsive Design — Works flawlessly across mobile, PC, and WebGL.
  • 🔓 Open Source & Easy to Customize — Fully-commented C# code, ready for your next Unity project.

🛠️ Tech Stack

Unity C#

Built with Unity Engine ⚙️ and C# scripting, compatible with all Unity versions.


🎥 Demo Preview

See the Gridless Spawning System in action: Unity Object Spawning Demo


💡 Use Cases

  • 🧠 Memory & Card Matching Games
  • 🧩 Procedural Object Placement
  • 🏗️ Level Design & UI Tools
  • 🎮 Dynamic Inventory Systems
  • 🧰 Unity Game Development Utilities

Quick Setup

  1. ⬇️ Clone or download this repository.
  2. 📂 Import the script into your Unity project’s Scripts folder.
  3. 🧱 Attach it to your desired GameObject.
  4. 🎨 Customize prefab, spacing, and layout options directly in the Inspector.

🏆 Why Choose This Spawning System?

✅ Simplifies complex grid logic ✅ Saves time in UI and gameplay setup ✅ Ideal for 2D, 3D, and mobile games ✅ Beginner-friendly yet production-ready


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About

Spawn objects without a grid layout group and make them stack on top each other like tetris. It works for all screen sizes.

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