| Version | Supported |
|---|---|
| main | ✅ |
| older | ❌ |
Only the main branch receives security updates.
If you discover a security vulnerability in Emberfall, please report it privately:
- Email: open an issue marked
[SECURITY]and contact the maintainer via GitHub - Response time: best effort, typically within 7 days
Please do not file public GitHub issues for security vulnerabilities.
Emberfall is a turn-based tactical roguelike game built with Godot 4.2.2. The project is primarily a single-player offline experience, so the attack surface is limited to:
- Deterministic math/seed handling (must not allow arbitrary code execution)
- Save file parsing (must not crash or execute code on malformed input)
- Optional networked features (if/when added)
- Vulnerabilities in third-party Godot plugins or engine itself
- Issues requiring physical access to the player's device