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See also Different device resolutions how to reconfigure Labels and other display parameters based on device DPI.
Create own custom label
You can also create completely new Label: extend abstract class Label, write own code to drawMarkerLabel() method, and use this.
See source of the basic default label with 1 or 2 lines DefaultLabel.java to have idea about API of Label and how this can be implemented. Like in sample, it is probably easiest to use Bitmap canvas where texts (and possibly graphics) is painted.