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Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,6 @@ public HandInput(ReadOnlyTargetRules Target) : base(Target)
PrivateIncludePaths.AddRange(new string[] {
});

IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,6 @@ public HandTrackingFilter(ReadOnlyTargetRules Target) : base(Target)
PrivateIncludePaths.AddRange(new string[] {
});

IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,6 @@ public OculusHandPoseRecognition (ReadOnlyTargetRules Target) : base(Target)
}
);

IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,6 @@ public OculusInteractable (ReadOnlyTargetRules Target) : base(Target)
}
);

IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,6 @@ public OculusThrowAssist (ReadOnlyTargetRules Target) : base(Target)
}
);

IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ class OCULUSUTILS_API UOculusUtilsLibrary : public UBlueprintFunctionLibrary
static bool GetOculusBuildInfo(FString& SourceControlChangelist, FString& BuildDateTimeString);

/** Returns the array of components sorted by name. */
UFUNCTION(BlueprintCallable, Category = "Oculus Utils", meta = (ComponentClass = "ActorComponent", DeterminesOutputType = "Components"))
UFUNCTION(BlueprintCallable, Category = "Oculus Utils", meta = (ComponentClass = "/Script/Engine.ActorComponent", DeterminesOutputType = "Components"))
static TArray<UActorComponent*> SortComponentsByName(const TArray<UActorComponent*>& Components);

/**
Expand Down
4 changes: 2 additions & 2 deletions Source/HandGameplay.Target.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,8 @@ public class HandGameplayTarget : TargetRules
public HandGameplayTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V4;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.AddRange( new string[] { "HandGameplay" } );
}
}
4 changes: 2 additions & 2 deletions Source/HandGameplayEditor.Target.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,8 @@ public class HandGameplayEditorTarget : TargetRules
public HandGameplayEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V4;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.AddRange( new string[] { "HandGameplay" } );
}
}