The OMGG Chronicle demo illustrates how the package can be used to track game events and trigger associated actions (e.g., map focus, popups...) in a Unity project.
In the demo:
- Click buttons like “New Egyptian City” or “Quest Completed” to generate Chronicle entries.
- Each entry can include an action callback and a payload (extra data).
- Entries are displayed in a UI list with interactive tooltips.
- The demo simulates server-authoritative behavior locally to keep network paradigms consistent.
For a detailed walkthrough of the demo setup and usage, check the Chronicle Demo Wiki page.
This repository is not open source.
- The source code is proprietary and may not be used, copied, or modified without prior permission.
- All assets (visuals, sounds, etc.) are licensed exclusively to OMGG and may not be reused or redistributed.
For any inquiries or collaboration proposals, feel free to contact us.

