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10 changes: 10 additions & 0 deletions src/OpenRpg.Core/Utils/Range.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,5 +16,15 @@ public Range(int min, int max)

public static implicit operator Range(RangeF range)
{ return new Range((int)range.Min, (int)range.Max); }

public static Range operator +(Range a, Range b) => new Range(a.Min + b.Min, a.Max + b.Max);
public static Range operator -(Range a, Range b) => new Range(a.Min - b.Min, a.Max - b.Max);
public static Range operator *(Range a, Range b) => new Range(a.Min * b.Min, a.Max * b.Max);
public static Range operator /(Range a, Range b) => new Range(a.Min / b.Min, a.Max / b.Max);

public static Range operator +(Range a, int b) => new Range(a.Min + b, a.Max + b);
public static Range operator -(Range a, int b) => new Range(a.Min - b, a.Max - b);
public static Range operator *(Range a, int b) => new Range(a.Min * b, a.Max * b);
public static Range operator /(Range a, int b) => new Range(a.Min / b, a.Max / b);
}
}
10 changes: 10 additions & 0 deletions src/OpenRpg.Core/Utils/RangeF.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,5 +16,15 @@ public RangeF(float min, float max)

public static implicit operator RangeF(Range range)
{ return new RangeF(range.Min, range.Max); }

public static RangeF operator +(RangeF a, RangeF b) => new RangeF(a.Min + b.Min, a.Max + b.Max);
public static RangeF operator -(RangeF a, RangeF b) => new RangeF(a.Min - b.Min, a.Max - b.Max);
public static RangeF operator *(RangeF a, RangeF b) => new RangeF(a.Min * b.Min, a.Max * b.Max);
public static RangeF operator /(RangeF a, RangeF b) => new RangeF(a.Min / b.Min, a.Max / b.Max);

public static RangeF operator +(RangeF a, float b) => new RangeF(a.Min + b, a.Max + b);
public static RangeF operator -(RangeF a, float b) => new RangeF(a.Min - b, a.Max - b);
public static RangeF operator *(RangeF a, float b) => new RangeF(a.Min * b, a.Max * b);
public static RangeF operator /(RangeF a, float b) => new RangeF(a.Min / b, a.Max / b);
}
}
106 changes: 106 additions & 0 deletions src/OpenRpg.UnitTests/Utility/Ranges/RangeFTests.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,106 @@
using OpenRpg.Core.Utils;
using Xunit;

namespace OpenRpg.UnitTests.Utility.Ranges;

public class RangeFTests
{
[Fact]
public void should_correctly_convert_from_float_range_to_int_range()
{
var expectedRange = new Range(22, 33);
var range = new RangeF(22.4f, 33.6f);
Range actualRange = range;

Assert.Equal(expectedRange, actualRange);
}

[Fact]
public void should_correctly_add_from_two_ranges()
{
var expectedRange = new RangeF(5.0f, 10.0f);
var rangeA = new RangeF(2.5f, 5.0f);
var rangeB = new RangeF(2.5f, 5.0f);
var actualRange = rangeA + rangeB;

Assert.Equal(expectedRange, actualRange);
}

[Fact]
public void should_correctly_add_from_number()
{
var expectedRange = new RangeF(5.0f, 7.5f);
var rangeA = new RangeF(2.5f, 5.0f);
var number = 2.5f;
var actualRange = rangeA + number;

Assert.Equal(expectedRange, actualRange);
}

[Fact]
public void should_correctly_subtract_from_two_ranges()
{
var expectedRange = new RangeF(0, 2.5f);
var rangeA = new RangeF(2.5f, 5.0f);
var rangeB = new RangeF(2.5f, 2.5f);
var actualRange = rangeA - rangeB;

Assert.Equal(expectedRange, actualRange);
}

[Fact]
public void should_correctly_subtract_from_number()
{
var expectedRange = new RangeF(0, 2.5f);
var rangeA = new RangeF(2.5f, 5.0f);
var number = 2.5f;
var actualRange = rangeA - number;

Assert.Equal(expectedRange, actualRange);
}

[Fact]
public void should_correctly_multiply_from_two_ranges()
{
var expectedRange = new RangeF(5.0f, 50.0f);
var rangeA = new RangeF(0.5f, 5.0f);
var rangeB = new RangeF(10.0f, 10.0f);
var actualRange = rangeA * rangeB;

Assert.Equal(expectedRange, actualRange);
}

[Fact]
public void should_correctly_multiply_from_number()
{
var expectedRange = new RangeF(25.0f, 50.0f);
var rangeA = new RangeF(2.5f, 5.0f);
var number = 10.0f;
var actualRange = rangeA * number;

Assert.Equal(expectedRange, actualRange);
}


[Fact]
public void should_correctly_divide_from_two_ranges()
{
var expectedRange = new RangeF(1.0f, 0.5f);
var rangeA = new RangeF(10.0f, 5.0f);
var rangeB = new RangeF(10.0f, 10.0f);
var actualRange = rangeA / rangeB;

Assert.Equal(expectedRange, actualRange);
}

[Fact]
public void should_correctly_divide_from_number()
{
var expectedRange = new RangeF(0.5f, 1.0f);
var rangeA = new RangeF(5.0f, 10.0f);
var number = 10.0f;
var actualRange = rangeA / number;

Assert.Equal(expectedRange, actualRange);
}
}
106 changes: 106 additions & 0 deletions src/OpenRpg.UnitTests/Utility/Ranges/RangeTests.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,106 @@
using OpenRpg.Core.Utils;
using Xunit;

namespace OpenRpg.UnitTests.Utility.Ranges;

public class RangeTests
{
[Fact]
public void should_correctly_convert_from_int_range_to_float_range()
{
var expectedRange = new RangeF(22, 33);
var range = new Range(22, 33);
RangeF actualRange = range;

Assert.Equal(expectedRange, actualRange);
}

[Fact]
public void should_correctly_add_from_two_ranges()
{
var expectedRange = new Range(50, 100);
var rangeA = new Range(25, 50);
var rangeB = new Range(25, 50);
var actualRange = rangeA + rangeB;

Assert.Equal(expectedRange, actualRange);
}

[Fact]
public void should_correctly_add_from_number()
{
var expectedRange = new Range(50, 75);
var rangeA = new Range(25, 50);
var number = 25;
var actualRange = rangeA + number;

Assert.Equal(expectedRange, actualRange);
}

[Fact]
public void should_correctly_subtract_from_two_ranges()
{
var expectedRange = new Range(0, 25);
var rangeA = new Range(25, 50);
var rangeB = new Range(25, 25);
var actualRange = rangeA - rangeB;

Assert.Equal(expectedRange, actualRange);
}

[Fact]
public void should_correctly_subtract_from_number()
{
var expectedRange = new Range(0, 25);
var rangeA = new Range(25, 50);
var number = 25;
var actualRange = rangeA - number;

Assert.Equal(expectedRange, actualRange);
}

[Fact]
public void should_correctly_multiply_from_two_ranges()
{
var expectedRange = new Range(50, 500);
var rangeA = new Range(5, 50);
var rangeB = new Range(10, 10);
var actualRange = rangeA * rangeB;

Assert.Equal(expectedRange, actualRange);
}

[Fact]
public void should_correctly_multiply_from_number()
{
var expectedRange = new Range(250, 500);
var rangeA = new Range(25, 50);
var number = 10;
var actualRange = rangeA * number;

Assert.Equal(expectedRange, actualRange);
}


[Fact]
public void should_correctly_divide_from_two_ranges()
{
var expectedRange = new Range(10, 5);
var rangeA = new Range(100, 50);
var rangeB = new Range(10, 10);
var actualRange = rangeA / rangeB;

Assert.Equal(expectedRange, actualRange);
}

[Fact]
public void should_correctly_divide_from_number()
{
var expectedRange = new Range(5, 10);
var rangeA = new Range(50, 100);
var number = 10;
var actualRange = rangeA / number;

Assert.Equal(expectedRange, actualRange);
}
}
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