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Releases: pardeike/visionos-codex-kit

v0.2.0

07 Mar 18:22

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What's Changed

  • Fix doc count, remove personal paths, resolve SDK dynamically, update hash by @Copilot in #1

New Contributors

  • @Copilot made their first contribution in #1

Full Changelog: v0.1.1...v0.2.0

v0.1.1

07 Mar 17:46

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Patch release

v0.1.1 realigns the latest GitHub release with the current main branch.

Included since v0.1.0

  • added repository community-standard files: CONTRIBUTING.md, CODE_OF_CONDUCT.md, LICENSE, and the feature request template
  • replaced the placeholder security policy with a repo-specific SECURITY.md
  • refreshed repository presentation assets and tracked design source files

Notes

  • this is primarily a repository and release-management update
  • the installable skills and blueprint behavior are materially unchanged from v0.1.0
  • users who want the latest tagged state can now pin to v0.1.1

Install

git clone https://github.com/pardeike/visionos-codex-kit.git
cd visionos-codex-kit
./install.sh

v0.1.0

07 Mar 17:01

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First public release

visionos-codex-kit packages two installable Codex skills plus ready-to-copy visionOS blueprints for Apple Vision Pro development.

Included

  • visionos-3d-development: latest-first reference skill for RealityKit, ARKit, SwiftUI spatial APIs, immersive rendering, and advanced hand-physics/simulation guidance.
  • visionos-app-bootstrap: bootstrap skill that scaffolds new projects from validated window and immersive mixed-reality blueprints.
  • install.sh: stages the skills into ~/.codex/skills and the blueprint payload into ~/.codex/vendor/visionos-codex-kit.

Blueprint coverage

  • Window app blueprint with a clean empty starter window, external layered-icon workflow, and active-device deployment helpers.
  • Mixed-reality blueprint with no standard window, room-geometry visualization, and a reach-friendly starter sphere for on-device testing.

Install

git clone https://github.com/pardeike/visionos-codex-kit.git
cd visionos-codex-kit
./install.sh

Notes

  • Updating installed Codex assets is git pull --ff-only followed by ./install.sh.
  • Existing apps copied from a blueprint are not auto-migrated by installer updates.