Releases: pardeike/visionos-codex-kit
Releases · pardeike/visionos-codex-kit
v0.2.0
v0.1.1
Patch release
v0.1.1 realigns the latest GitHub release with the current main branch.
Included since v0.1.0
- added repository community-standard files:
CONTRIBUTING.md,CODE_OF_CONDUCT.md,LICENSE, and the feature request template - replaced the placeholder security policy with a repo-specific
SECURITY.md - refreshed repository presentation assets and tracked design source files
Notes
- this is primarily a repository and release-management update
- the installable skills and blueprint behavior are materially unchanged from
v0.1.0 - users who want the latest tagged state can now pin to
v0.1.1
Install
git clone https://github.com/pardeike/visionos-codex-kit.git
cd visionos-codex-kit
./install.shv0.1.0
First public release
visionos-codex-kit packages two installable Codex skills plus ready-to-copy visionOS blueprints for Apple Vision Pro development.
Included
visionos-3d-development: latest-first reference skill for RealityKit, ARKit, SwiftUI spatial APIs, immersive rendering, and advanced hand-physics/simulation guidance.visionos-app-bootstrap: bootstrap skill that scaffolds new projects from validated window and immersive mixed-reality blueprints.install.sh: stages the skills into~/.codex/skillsand the blueprint payload into~/.codex/vendor/visionos-codex-kit.
Blueprint coverage
- Window app blueprint with a clean empty starter window, external layered-icon workflow, and active-device deployment helpers.
- Mixed-reality blueprint with no standard window, room-geometry visualization, and a reach-friendly starter sphere for on-device testing.
Install
git clone https://github.com/pardeike/visionos-codex-kit.git
cd visionos-codex-kit
./install.shNotes
- Updating installed Codex assets is
git pull --ff-onlyfollowed by./install.sh. - Existing apps copied from a blueprint are not auto-migrated by installer updates.