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4 changes: 2 additions & 2 deletions fgd_def/pd_300.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -1542,7 +1542,7 @@ targetname = Must be triggered"
fly_sound(integer) : "Play gib sound effects" : 0
]

@PointClass base(Appearflags, OneTarget, OneTargetname) size(16 16 16) color(0 200 300) = ltrail_start : "Starting point of a lightning trail. See the manual for set up steps.
@PointClass base(Appearflags, OneTarget, OneTargetname) size(16 16 16) color(0 200 255) = ltrail_start : "Starting point of a lightning trail. See the manual for set up steps.

Set currentammo key to amount of damage you want the lightning to do.
Default is 25.
Expand Down Expand Up @@ -1572,7 +1572,7 @@ spawnflags(Flags) =
sounds(integer) : "Set to 1 for silence (?)" : 0
]

@PointClass base(Appearflags, OneTarget, OneTargetname) size(16 16 16) color(0 150 200) = ltrail_end : "Ending point of a lightning trail.
@PointClass base(Appearflags, OneTarget, OneTargetname) size(16 16 16) color(0 150 255) = ltrail_end : "Ending point of a lightning trail.

Does not fire any lightning.

Expand Down
4 changes: 2 additions & 2 deletions fgd_def/pd_300_JACK.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -1505,7 +1505,7 @@ You can either replace the current value with a new one, or add/subtract to it (
]

//____TW_EDIT____
@PointClass base(Appearflags, OneTarget, OneTargetname) size(16 16 16) color(0 200 300) = ltrail_start : "Starting point of a lightning trail. See the manual for set up steps. Set 'currentammo' key to amount of damage you want the lightning to do. Default = 25. Set 'frag' key to amount of time before next item is triggered. Default is 0.3 seconds. Set 'weapon' key to amount of time to be firing the lightning. Default is 0.3 seconds. Set 'sounds' key to 1 for silence, Default is 0. Does not work with trail_relay (it will still make noise.) Set the 'Toggle' spawnflag if you want the lightning shooter to continuously fire until triggered again. Set the 'Start On' spawnflag to have the lightning shooter start on (DO NOT USE WITH TOGGLE)"
@PointClass base(Appearflags, OneTarget, OneTargetname) size(16 16 16) color(0 200 255) = ltrail_start : "Starting point of a lightning trail. See the manual for set up steps. Set 'currentammo' key to amount of damage you want the lightning to do. Default = 25. Set 'frag' key to amount of time before next item is triggered. Default is 0.3 seconds. Set 'weapon' key to amount of time to be firing the lightning. Default is 0.3 seconds. Set 'sounds' key to 1 for silence, Default is 0. Does not work with trail_relay (it will still make noise.) Set the 'Toggle' spawnflag if you want the lightning shooter to continuously fire until triggered again. Set the 'Start On' spawnflag to have the lightning shooter start on (DO NOT USE WITH TOGGLE)"
[
spawnflags(Flags) =
[
Expand All @@ -1525,7 +1525,7 @@ spawnflags(Flags) =
]

//____TW_EDIT____
@PointClass base(Appearflags, OneTarget, OneTargetname) size(16 16 16) color(0 150 300) = ltrail_relay : "Relay point of a lightning trail. Set 'currentammo' to amount of damage you want the lightning to do, Default is 25. Set 'frags' to amount of time before next item is triggered, Default is 0.3 seconds. Set 'weapon' to amount of time to be firing the lightning, Default is 0.3 seconds."
@PointClass base(Appearflags, OneTarget, OneTargetname) size(16 16 16) color(0 150 255) = ltrail_relay : "Relay point of a lightning trail. Set 'currentammo' to amount of damage you want the lightning to do, Default is 25. Set 'frags' to amount of time before next item is triggered, Default is 0.3 seconds. Set 'weapon' to amount of time to be firing the lightning, Default is 0.3 seconds."
[
currentammo(integer) : "Damage" : 0
frags(float) : "Time before next trigger" : "0.3"
Expand Down
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