A 3D workspace for AI agents.
Unofficial project: Claw3D is an independent community project and is not affiliated with, endorsed by, or maintained by the OpenClaw team. OpenClaw is a separate project, and this repository is not the official OpenClaw repository.
Claw3D turns AI automation into a visual workplace where agents collaborate, review code, run tests, train skills, and execute tasks inside a shared 3D environment.
Built and maintained by LukeTheDev. Follow on X: @iamlukethedev.
Think of it as:
An office for your AI team.
• Watch your AI agents work in real time • Run standups with agents connected to GitHub and Jira • Review pull requests from inside the office • Monitor QA pipelines and logs • Train agents in the gym to develop new skills • Reset sessions and clean context with the janitor system
Instead of managing automation through dashboards and logs…
You walk through your AI workplace.
Vision · Architecture · Contributing · Security
OpenClaw is the intelligence and task-execution layer.
Claw3D is the visualization and interaction layer.
In practical terms, this app gives you:
- a live
/officeretro-office environment where agents appear as workers moving through a shared 3D world - an
/office/buildersurface for editing and publishing office layouts - a gateway-first architecture that keeps agent state in OpenClaw while Studio stores local UI preferences
This repository does not build or modify the OpenClaw runtime itself. It is the frontend and proxy layer that connects to an existing OpenClaw Gateway.
AI systems are becoming more capable, but their work is still usually hidden behind logs, terminal output, and dashboards.
Claw3D exists to make agent systems visible:
- inspect what agents are doing in real time
- monitor runs, approvals, history, and activity from one place
- interact with agents through chat and immersive UI surfaces
- move toward a world where AI systems are understandable through space, motion, and presence
For the broader direction of the project, see VISION.md.
The current app already includes a substantial Claw3D surface:
- Fleet management and agent chat with runtime updates streamed from the gateway.
- Agent creation, settings, session controls, approvals, and gateway-backed configuration editing.
- A 3D retro office with desks, rooms, navigation, animations, and event-driven activity cues.
- Immersive operational spaces for standups, GitHub review flows, analytics, and system monitoring.
- Local Studio persistence for gateway connection details, focused-agent preferences, desk assignments, office state, and related UI settings.
- A custom same-origin WebSocket proxy so the browser talks to Studio, and Studio talks to the upstream OpenClaw Gateway.
Requirements:
- Node.js 20+ recommended.
- npm 10+ recommended.
- A working OpenClaw installation with a reachable Gateway URL and token.
Prerequisite:
- Claw3D does not install, build, or run OpenClaw for you.
- Before starting Claw3D, make sure your OpenClaw gateway is already running and that you know the gateway URL and token you want Studio to use.
- This repository is the UI and Studio/proxy layer only.
- If you need a full cross-machine setup guide (OpenClaw + Tailscale + Claw3D), follow
TUTORIAL.md.
Run from source:
git clone <your-public-repo-url> claw3d
cd claw3d
npm install
cp .env.example .env
npm run devThen open http://localhost:3000 and configure the gateway URL and token in Studio.
For a local gateway on the same machine, the usual upstream URL is:
ws://localhost:18789
Claw3D uses two separate network hops:
- Browser -> Studio over HTTP and a same-origin WebSocket at
/api/gateway/ws. - Studio -> OpenClaw Gateway over a second WebSocket opened by the Studio server.
That means ws://localhost:18789 always refers to the gateway reachable from the Studio host, not necessarily from the browser device.
This design keeps gateway settings persisted on the Studio host and lets Studio open the upstream connection server-side. The current UI still loads the configured upstream URL/token into browser memory at runtime, so treat the browser as part of the active trust boundary.
- Start Studio with
npm run dev. - Open
http://localhost:3000. - Use
ws://localhost:18789plus your OpenClaw gateway token.
Use any gateway URL your machine can reach.
Recommended with Tailscale:
- On the gateway host, run
tailscale serve --yes --bg --https 443 http://127.0.0.1:18789. - In Studio, use
wss://<gateway-host>.ts.net.
Alternative with SSH:
- Run
ssh -L 18789:127.0.0.1:18789 user@<gateway-host>. - In Studio, use
ws://localhost:18789.
- Run Studio on the remote host.
- Expose Studio on a private network or over Tailscale.
- Set
STUDIO_ACCESS_TOKENif Studio binds to a public host. - Configure the gateway URL and token inside Studio.
- Next.js App Router, React, and TypeScript for the main web application.
- A custom Node server for the Studio-side WebSocket proxy.
- Three.js, React Three Fiber, and Drei for the 3D office experience.
- Phaser for office/viewer-builder workflows and related interactive surfaces.
- Vitest for unit tests and Playwright for end-to-end coverage.
Important runtime paths:
- OpenClaw config:
~/.openclaw/openclaw.json - Studio settings:
~/.openclaw/claw3d/settings.json
Common environment variables:
HOSTandPORTcontrol the Studio server bind address and port.STUDIO_ACCESS_TOKENprotects Studio when binding to a public host.NEXT_PUBLIC_GATEWAY_URLprovides the default upstream gateway URL when Studio settings are empty.OPENCLAW_STATE_DIRandOPENCLAW_CONFIG_PATHoverride the default OpenClaw paths.OPENCLAW_GATEWAY_SSH_TARGETandOPENCLAW_GATEWAY_SSH_USERsupport gateway-host operations over SSH.ELEVENLABS_API_KEY,ELEVENLABS_VOICE_ID, andELEVENLABS_MODEL_IDenable voice reply integration.
See .env.example for the full local development template.
npm run devstarts the Studio dev server.npm run buildbuilds the production Next.js app.npm run startstarts the production server.npm run lintruns ESLint.npm run typecheckruns TypeScript without emitting output.npm run testruns unit tests with Vitest.npm run e2eruns Playwright tests.npm run studio:setupprepares common local Studio prerequisites.npm run smoke:dev-serverruns a basic dev-server smoke check.
VISION.md: project direction and long-term guardrails.ARCHITECTURE.md: system boundaries, data flow, and major trade-offs.TUTORIAL.md: detailed step-by-step setup for OpenClaw + Tailscale + Claw3D.CODE_DOCUMENTATION.md: practical code map, extension points, and contributor onboarding order.CONTRIBUTING.md: local workflow, testing, and PR expectations.SUPPORT.md: where to ask for help and how to route reports.ROADMAP.md: near-term priorities and contributor-friendly work areas.docs/pi-chat-streaming.md: gateway runtime streaming and transcript rendering.docs/permissions-sandboxing.md: Studio permissions and OpenClaw behavior.
- The immersive retro office (
/office) and the Phaser builder (/office/builder) are related but still separate stacks. - The app keeps gateway secrets out of browser persistent storage, but the current connection flow still loads the upstream URL/token into browser memory at runtime.
If the UI loads but Connect fails, the problem is usually on the Studio -> Gateway side:
- Confirm the upstream URL and token in Studio settings.
EPROTOorwrong version numberusually meanswss://was used against a non-TLS endpoint.401 Studio access token requiredusually meansSTUDIO_ACCESS_TOKENis enabled and the request is missing the expectedstudio_accesscookie.- Helpful proxy error codes include
studio.gateway_url_missing,studio.gateway_token_missing,studio.upstream_error, andstudio.upstream_closed.
Keep pull requests focused, run npm run lint, npm run typecheck, and npm run test before opening a PR, and update docs when behavior or architecture changes.
If you use Cursor or another AI-assisted workflow, review the committed project guardrails in .cursor/rules/claw3d-project-guardrails.mdc.
That rule file captures the shared editing expectations for this repository, including the Claw3D-vs-OpenClaw boundary, code placement conventions, office-stack distinctions, and documentation/test update expectations.
Community expectations live in CODE_OF_CONDUCT.md. Security reporting instructions live in SECURITY.md.