The Butcher Remembers — playable demo (2D client, .soul export, reputation, cost overlay)#279
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prakashUXtech wants to merge 2 commits into
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The Butcher Remembers — playable demo (2D client, .soul export, reputation, cost overlay)#279prakashUXtech wants to merge 2 commits into
prakashUXtech wants to merge 2 commits into
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…t (zones, bubbles, grudge HUD)
…putation gut-punch, cost overlay, engine switch
Issues (must fix)
Heads up
Please update your PR to address these points. |
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Top of the stack. The 90-second demo as a runnable local app: a browser client over the GameWorld event stream, with the soul-file and reputation moments wired as buttons.
Run it
Engines:
--engine templated(default, deterministic, free) ·--engine claude(live LLM lines via claude -p, ~20-40s each) ·--engine deepseek(needs DEEPSEEK_API_KEY; falls back to templated with a warning if missing).What's in here
367a885): stdlib-only HTTP server bridging the async GameWorld; canvas client with tavern zones, speech bubbles, a per-NPC grudge ledger (color-coded, shows the remembered grievance), and a director-phase chip.f843f4b): free-play input with a keyword kind-classifier; ⬇ Export bjorn.soul (a real zip downloads — the artifact moment) and ⬆ import to rewind him; "ask the innkeeper about me" — Astrid, who has never met Ragnar, reads his player.soul and reacts to his notoriety; a cost overlay (claude meters at $0 here, same traffic re-priced for DeepSeek).Review notes
Tests
46/46 in
tests/profiles/game/, including: import-reverts-the-grudge round-trip, the reputation gut-punch (clean player warm, notorious player cited), classifier unit cases, and cost-endpoint shape. Smoke-verified live over HTTP.