Skip to content

Release notes version 1.2a

SpectreGameDev edited this page Mar 15, 2024 · 3 revisions

Changes in Range Game Engine 1.2a

Dedicated version to fix 1.2 issues.

Bug Fixes

  • Fix Linux compile error (see 3447ebf)
  • Fix RangeArmor in gameengine on Linux. (see cdb3415)
  • Fix additive movement in CharacterActuator. (see 0c72cb4)
  • Fix strange behavior in CharacterActuator. (see 0b5301e)
  • Fix SCA_PythonMouse::Recenter() mouse drift. (see 3c0363d)
  • Fix broken BLI_STATIC_ASSERT. (see 50e2662)
  • Fix old version project comes with all components disabled. (see 8f1c486)
  • Fix .fbx .obj import/export. (see d52a8bf)
  • Fix Add Torus. (see 0e5f95c)
  • Fix python dll. (see a5c32d3)
  • Fix critical crash on startup #2. (see 5730d18)
  • Fix T88813: Scalable allocator not used on win10. (see 405ed66)
  • Fix some issues on MotionActuator. (see 0018b23)
  • Fix very OLD warnings in KX_FontObject (see 3c7a31b)
  • Fix Cycles (see 4df3730)

Misc changes

  • Cleanup: pass const image data to IMB_ibImageFromMemory. (see 6f06e9c)
  • Cleanup: Logic Bricks. (see 61fe292)
  • DeltaTime To MouseLook Actuator. (see 82e13ab)
  • Gameengine deltaTime re-work. (see a1258fb)
  • Build/Windows: Preliminary VS 2022 support. (see caa35e8)
  • Make the movement the same as before in motionActuator. (see 6c42797)
  • Move Engine Type up. (see e22d23e)
  • Remove python component auto-execution. (see 9a28dea)

Clone this wiki locally