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Jun 13, 2021
We use a link to build_info to avoid regenerating every file depending on bot_const.h after every update. Versioning based off of SourceMod. Closes rcbotCheeseh#5.
Added TF_MAP_GG for further GunGame support
Added TF_MAP_GG Map Type
GunGame gamemode support
VSH, VIP, and GG bot force class support
Co-Authored-By: caxanga334 <10157643+caxanga334@users.noreply.github.com>
GunGame + Versus Saxton Hale + VIP gamemode support
https: //github.com/caxanga334/rcbot2/commit/7c6eb7636e8872693d8d475f4a5bd0a4b06c3f87 Co-Authored-By: caxanga334 <10157643+caxanga334@users.noreply.github.com>
https: //github.com/caxanga334/rcbot2/commit/ca715454b714fdd9a477b58e8bb313913dcd36ea Co-Authored-By: caxanga334 <10157643+caxanga334@users.noreply.github.com>
Co-Authored-By: caxanga334 <10157643+caxanga334@users.noreply.github.com>
VSH prefix
Reverted changes from master branch
VSH prefix
Pipeline prefix
Pipeball and Versus Saxton Hale support. In Pipeball maps, bots will attack func_physbox entity. In VSH, bots will ignore medkits if they touch them (but they won't ignore health waypoint type). Change was done to avoid Hale bot trying to heal himself with medkits
Added noXteam function to health and ammo waypoint type (For instance, Saxton Hale won't try to go to health waypoint with noXteam for trying to heal himself)
The same thing about medkits for Zombie Infection gamemode
Versus Saxton Hale + Pipeball support
Abilities usage in Zombie Infection gamemode
Fix a crash that occurs when bots tries to drop ammo to a NULL player. Also move arch detection to a header file. https: //github.com/caxanga334/rcbot2/commit/fcd11e71c60ddc6a61839babd949a4ca25167a29 Co-Authored-By: caxanga334 <10157643+caxanga334@users.noreply.github.com>
RUSH gamemode PR accepted!
Forgot to add it
PDR map type + cp_graygravel_b2 map support
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I don't know if this is how you do a proper pull request, but let me know if thats how its done!