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Hi ๐Ÿ‘‹, I'm Rebecca!

Gameplay Programmer based in Italy

๐ŸŽฎ I specialize in building gameplay systems, tools, and mechanics for narrative and systems-driven games.
๐Ÿ› ๏ธ I enjoy working with Unity (C#), Unreal (Blueprints & C++), and creating custom tools that empower designers.
๐Ÿ’ก Passionate about storytelling, player feedback, and polishing every interaction until it feels just right.


๐Ÿ“ซ Connect with me:

rebecca mastrostefano reledya


๐Ÿงฐ Languages & Tools I Use:

Unity Unreal Engine C# C++ Blender Git Illustrator Photoshop

Pinned Loading

  1. scrapit-overload scrapit-overload Public

    C++ 1

  2. AsunderCode AsunderCode Public

    ๐Ÿ› ๏ธ C++ Source Code for Asunder โ€“ an Unreal Engine game currently in development. This repository contains only the gameplay C++ code for Asunder. It excludes heavy project files (assets, editor datโ€ฆ

    C++

  3. ForsakenLegacy ForsakenLegacy Public

    Forsaken Legacy is a top-down action-fighting RPG where you make your way through a fantasy world to fight gods and take your revenge. You play as Edea, a fallen Moon Goddess seeking revenge and reโ€ฆ

    C#

  4. Shady_Figures Shady_Figures Public

    A visual novel prototype I made using Unity, Fungus and Inky!

    C# 2