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build(deps): bump phaser from 3.90.0 to 4.0.0#833

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build(deps): bump phaser from 3.90.0 to 4.0.0#833
dependabot[bot] wants to merge 1 commit intomasterfrom
dependabot/npm_and_yarn/phaser-4.0.0

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@dependabot dependabot bot commented on behalf of github Apr 10, 2026

Bumps phaser from 3.90.0 to 4.0.0.

Release notes

Sourced from phaser's releases.

Phaser v4.0.0

After years of development, Phaser 4 is here. This is the biggest release in Phaser's history - a ground-up rebuild of the WebGL renderer with a completely new architecture, while keeping the API you know and love.

Highlights

  • New Render Node Architecture - The v3 pipeline system has been replaced with a clean, node-based renderer. Each render node handles a single task, WebGL state is fully managed, and context restoration is built in. Faster, more reliable, and much easier to extend.
  • Unified Filter System - FX and Masks from v3 are now a single, powerful Filter system. Apply filters to any game object or camera with no restrictions. Ships with Blur, Glow, Shadow, Pixelate, ColorMatrix, Bloom, Vignette, Wipe, ImageLight, GradientMap, Quantize, Blend, and many more.
  • SpriteGPULayer - Render a million sprites in a single draw call, up to 100x faster than standard rendering. GPU-driven animations on position, rotation, scale, alpha, tint, and frame.
  • TilemapGPULayer - Render an entire tilemap layer as a single quad. Per-pixel shader cost means up to 4096 x 4096 tiles with no performance penalty. Perfect texture filtering with no seams.
  • Overhauled Tint System - Six tint modes: MULTIPLY, FILL, ADD, SCREEN, OVERLAY, HARD_LIGHT. Color and mode are now separate concerns.
  • New Game Objects - Gradient, Noise (Cell 2D/3D/4D, Simplex 2D/3D), CaptureFrame, and Stamp.
  • Improved Lighting - As simple as sprite.setLighting(true). Self-shadows, explicit light height, works across most game objects.
  • Shader and TileSprite Improvements - Cleaner config-based Shader API, #pragma GLSL directives, TileSprite now supports atlas frames and tile rotation.
  • AI Agent Skills - 28 comprehensive skill files included in the repository covering every major Phaser subsystem, plus a dedicated v3 to v4 migration skill. Point your AI coding agent at the skills/ folder for deep Phaser 4 knowledge.

Install

npm install phaser

Links

Thank You

Phaser wouldn't have been possible without the fantastic support of the community. Thank you to everyone who supports our work, who shares our belief in the future of HTML5 gaming, and Phaser's role in that.

Happy coding everyone!

Rich and the whole team at Phaser Studio

Phaser v4.0.0 Release Candidate 7

New Features

  • Actions.AddEffectBloom allows you to quickly set up a bloom effect, using several filters, on a target Camera or GameObject.
  • Actions.AddEffectShine allows you to quickly set up a shine effect, using a new Gradient and filters, on a target Camera or GameObject.
  • Actions.AddMaskShape allows you to quickly add shapes to a target Camera or GameObject as Masks. Blurred edges and inversion are supported.
  • Actions.FitToRegion transforms an object to fit a region, such as the screen.
  • Display.Color: several helper methods now support modifying an existing Color object instead of creating a new one.
    • HSLToColor
    • HexStringToColor
    • IntegerToColor
    • ObjectToColor
    • RGBStringToColor

... (truncated)

Changelog

Sourced from phaser's changelog.

Phaser Change Logs

Phaser 4

Document Description
4.0.0 Changelog Full changelog for Phaser 4.0.0
Migration Guide Guide for upgrading from Phaser 3 to Phaser 4

Phaser 3

You can find the exhaustive Change Logs for all versions of Phaser 3 below.

Version Name Release Date
3.90 Tsugumi 23rd May 2025
3.88.2 Minami 13th February 2025
3.88.1 Minami 12th February 2025
3.88 Minami 11th February 2025
3.87 Hanabi 14th November 2024
3.86 Aoi 11th October 2024
3.85.2 Itsuki 17th September 2024
3.85.0 Itsuki 5th September 2024
3.80.1 Nino 27th February 2024
3.80 Nino 21st February 2024
3.70 Yotsuba 10th November 2023
3.60 Miku 12th April 2023
3.55.2 Ichika 27th May 2021
3.55.1 Ichika 26th May 2021
3.55 Ichika 24th May 2021
3.54 Futaro 26th March 2021
3.53.1 Anastasia 8th March 2021
3.53 Anastasia 8th March 2021
3.52 Crusch 14th January 2021
3.51 Emilia 5th January 2021
3.50.1 Subaru 21st December 2020
3.50 Subaru 16th December 2020
3.24.1 Rem 14th July 2020
3.24 Rem 13th July 2020
3.23 Ginro 27th April 2020
3.22 Kohaku January 15th 2020
3.21 Senku 22nd November 2019
3.20.1 Fitoria 15th October 2019
3.20 Fitoria 11th October 2019
3.19 Naofumi 8th August 2019
3.18.1 Raphtalia 20th June 2019
3.18 Raphtalia 19th June 2019
3.17 Motoko 10th May 2019

... (truncated)

Commits

@dependabot dependabot bot added dependencies Pull requests that update a dependency file javascript Pull requests that update Javascript code labels Apr 10, 2026
@dependabot dependabot bot force-pushed the dependabot/npm_and_yarn/phaser-4.0.0 branch 2 times, most recently from 653e14d to b792836 Compare April 13, 2026 23:25
Bumps [phaser](https://github.com/phaserjs/phaser) from 3.90.0 to 4.0.0.
- [Release notes](https://github.com/phaserjs/phaser/releases)
- [Changelog](https://github.com/phaserjs/phaser/blob/master/CHANGELOG.md)
- [Commits](phaserjs/phaser@v3.90.0...v4.0.0)

---
updated-dependencies:
- dependency-name: phaser
  dependency-version: 4.0.0
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot force-pushed the dependabot/npm_and_yarn/phaser-4.0.0 branch from b792836 to f2ae727 Compare April 14, 2026 00:16
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