fix: drop transient items when player loses connection#183
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OldManYells wants to merge 1 commit intoretromcorg:masterfrom
Open
fix: drop transient items when player loses connection#183OldManYells wants to merge 1 commit intoretromcorg:masterfrom
OldManYells wants to merge 1 commit intoretromcorg:masterfrom
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📌 Pull Request
Description
There's a vanilla bug where on client crash whether single player or multiplayer, items in transient inventories (cursor, crafting inventory or workbench) get "lost" as they're are not accounted for and not even dropped on the ground.
This PR seems to fix that issue for Poseidon server.
Edit: As i typically do, also added some function wrapping for renaming but since this was mainly a quick attempt to fix the issue i didn't go through the whole flow doing that because it would require more time to ensure that proper naming was set. This in particular seems fairly easy