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9 changes: 9 additions & 0 deletions DeltaCore/Model/GameControllerStateManager.swift
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,15 @@ extension GameControllerStateManager
{
precondition(input.type == .controller(self.gameController.inputType), "input.type must match self.gameController.inputType")

if input.type == .controller(.mfi) && input.isContinuous
{
// Some external controllers' analog sticks report both x/y axis values incredibly granularly,
// hindering the ability to use the analog stick for only a single x/y axis value at a time.
// Solution: apply a higher deadzone to the analog sticks (currently the only continuous inputs)
// TODO: this could be a user-configurable threshold, but DeltaCore doesn't yet support configurable settings
guard value > 0.15 else { return }
}

// An input may be "activated" multiple times, such as by pressing different buttons that map to same input, or moving an analog stick.
self.activatedInputs[AnyInput(input)] = value

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