desktop,render: Update egui to 0.34.3 and wgpu/naga to 29.0.4 - #24229
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torokati44 wants to merge 14 commits into
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desktop,render: Update egui to 0.34.3 and wgpu/naga to 29.0.4#24229torokati44 wants to merge 14 commits into
torokati44 wants to merge 14 commits into
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Oh heck: gfx-rs/wgpu#9476 |
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I've split this into several small logical commits to (maybe) make review easier, but obviously this all should be squashed into one large commit upon merge, as the intermediate states don't make sense. |
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Oh, the hack for fixing web worked! |
kjarosh
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Jul 16, 2026
| state @ (wgpu::CurrentSurfaceTexture::Timeout | ||
| | wgpu::CurrentSurfaceTexture::Occluded) => { | ||
| // Acquiring the frame took too long, or the window is occluded | ||
| // (e.g. minimized or fully covered by another window). |
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Do we want to spam warnings in this case? How does it work?
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Fair point, not really... I don't know off the top of my head which window managers do this "not minimized but not presenting either" state, probably one of the tiling ones...?
…gpu_backend, try_wgpu_backend, for create_wgpu_instance
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Description
Continuation of #23274, fixes the regression of mouse clicks not reaching the movie, via emilk/egui#8081 backported into emilk/egui#8145 (ref: emilk/egui#8041).
Testing
CI, plus, for example:
cargo run -- 'https://ruffle.rs/demo/swfs/marvin_spectrum.swf'Checklist