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16 changes: 0 additions & 16 deletions .changeset/config-key-specs.md

This file was deleted.

17 changes: 17 additions & 0 deletions CHANGELOG.md
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# kit

## 2.3.0

### Minor Changes

- eea2ca7: Declared config key specs: `GameMeta.Config []ConfigKeySpec` (Go) /
`Meta.config: &[ConfigKeySpec]` (Rust) lets a game declare the admin-settable
config keys it reads — key, title, description, value type
(`text`/`number`/`bool`/`json`), the default used when unset, and (json keys)
an optional JSON Schema — so the arcade's admin tools can render typed get/edit
forms instead of a blind key/value prompt. Carried as a trailing
presence-guarded section of the packed Meta (ABI.md §4.2): old payloads decode
with no specs, old hosts ignore the trailing bytes — ABI major stays 2.
`wire.ValidateConfigSpecs` is the shared authoring rule set (unique non-empty
keys, no reserved `host.` prefix, schema only on json keys and well-formed),
enforced at `meta()` encode time by both SDKs; the Rust encoding is pinned
byte-identical to Go by a golden vector.

## 2.2.0

### Minor Changes
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "kit",
"version": "2.2.0",
"version": "2.3.0",
"private": true,
"description": "Version management for the shellcade gamekit (Go module + CLI). Versions and changelogs are driven by changesets; binaries by GoReleaser.",
"scripts": {
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2 changes: 1 addition & 1 deletion rust/Cargo.toml
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[package]
name = "shellcade-kit"
version = "2.2.0"
version = "2.3.0"
edition = "2021"
# #[unsafe(no_mangle)] (emitted by shellcade_game! so expansions survive
# edition-2024 game crates) stabilized in 1.82.
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