Version Packages#28
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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.
Releases
kit@2.6.0
Minor Changes
6df5bea: Large-room callbacks: negotiated roster-epoch ctx encoding, game-declared
heartbeats, and the Rust mirror of the 1024-player baseline work.
GameMeta.CtxFeatures: kit.CtxFeatRosterEpoch):the host sends the full member list only when the roster changes (with a
u32epoch) and a 6-byte unchanged marker otherwise — removing theO(members) encode/decode/copy from every callback (~100KB per input at
1000 players, the dominant large-room input cost and the residual
-gc=leakingleak). Sentinel member-counts0xFFFE/0xFFFF(ABI.md§4.1); legacy guests stay byte-identical; ABI major stays 2. Both SDKs
decode the sentinels and keep an epoch-aware roster cache (zero member
allocations on the unchanged form); the legacy byte-skim cache is retained
for pre-feature hosts.
GameMeta.HeartbeatMS: declare your wake cadence (0 = default;validated 20..1000 at meta encode). Host precedence: admin
host.heartbeat_ms> declaration > 50ms default.shellcade-kit playhonors the declaration locally.
the epoch roster cache (
Rc-shared members), and ALSO picks up thev2.5.0 Go-only baseline work it missed:
ROSTER_CAP16 → 1024 withlazily-allocated per-slot baselines and allocated-only broadcast
reconcile. Golden vectors pin the Go/Rust meta encodings byte-identical.
u32 ctxFeatures+u16 heartbeatMS) afterthe config-spec section, presence-guarded both directions;
GUIDE.mdgains the large-room authoring section (heartbeat + feature declaration +
render-on-change dirty tracking).