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12 changes: 0 additions & 12 deletions .changeset/character-ctx-feature.md

This file was deleted.

13 changes: 13 additions & 0 deletions CHANGELOG.md
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# kit

## 2.9.0

### Minor Changes

- e4f2e4d: Per-member player character in the CallContext behind a new declared
`CtxFeatCharacter` (1<<1) ctx feature: each roster member carries
`str glyph · u8 ink RGB · u8 bg RGB · u8 asciiFallback` after its kind byte,
in both member-bearing forms (wire revision 5). Go and Rust SDKs expose
`Character` on `Player` and a `CharacterCell` / `character_cell` helper
returning the one styled cell — every catalogue glyph is width 1, so games
place a player's character with zero width logic. Non-declaring guests
decode byte-identically.

## 2.8.0

### Minor Changes
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "kit",
"version": "2.8.0",
"version": "2.9.0",
"private": true,
"description": "Version management for the shellcade gamekit (Go module + CLI). Versions and changelogs are driven by changesets; binaries by GoReleaser.",
"scripts": {
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2 changes: 1 addition & 1 deletion rust/Cargo.toml
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[package]
name = "shellcade-kit"
version = "2.8.0"
version = "2.9.0"
edition = "2021"
# #[unsafe(no_mangle)] (emitted by shellcade_game! so expansions survive
# edition-2024 game crates) stabilized in 1.82.
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