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피버타임 일시정지 동기화 및 지연시간 문제 해결 #232
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src/main/java/com/snackgame/server/game/snackgame/exception/InvalidStreakTimeException.kt
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현재
end메소드에서 게임 세션을 조회하기 위해 데이터베이스에 두 번 접근하고 있습니다. 첫 번째는 로깅을 위해findById(sessionId)를 호출하고, 두 번째는 실제 게임 객체를 가져오기 위해getBy(memberId, sessionId)를 호출합니다. 이는 비효율적입니다.findById(sessionId)로 한 번만 조회한 후, 세션 존재 여부와 소유자 일치 여부를 확인하고 로깅하는 방식으로 리팩토링하여 데이터베이스 접근을 한 번으로 줄일 수 있습니다. 이렇게 하면 성능을 개선하면서도 동일한 디버깅 정보를 얻을 수 있습니다.