Releases: solid-tv/renderer
Releases · solid-tv/renderer
Release 1.5.0
- fix(textures): enable compression extension before upload (fixes GL 1280) (#88) (43caf0c)
- fix(textures): reversibly free textures on cleanup so they reload in-place (#87) (ebb2791)
- chore(examples): drop "compare novao" line from load-time sweep panel (#86) (182285e)
- optimize the dirty check (9d6ee00)
- feat(examples): make stress-tv autosweep measure load time, not steady-state FPS (#85) (8dbf5ae)
- test(examples): lower stress-tv default tier to +image; recapture snapshot (6bf8c1f)
- docs(visual-regression): make starting the container runtime discoverable (#82) (b7aeaf6)
- test(examples): VRT automation for stress-tv & viewport-memory; fix shader name (#81) (73a038a)
- feat(examples): auto-sweep mode for stress-tv (find the FPS sweet spot) (#80) (a312f6e)
- fix(webgl): fill entire quad index buffer; cap at Uint16 limit (#79) (d02c766)
- stress tv example test (fe33925)
- fix(text): bound SDF layout cache eagerly; debug overlay uses SDF (#78) (66be804)
- feat(webgl): add disableVertexArrayObject setting to toggle VAOs (#77) (20d8696)
- fix(webgl): count VAO extension calls in ContextSpy on WebGL1 (#76) (e30604f)
- feat(examples): live on-screen debug overlay (?debug=true) (#75) (861e413)
Release 1.4.4
Release 1.4.3
- fix(textures): reversibly free textures on cleanup so they reload in-place (ae38edf)
Release 1.5.0-1
Release 1.5.0-0
Release 1.4.2
Release 1.4.1
Release 1.4.0
- perf(texture): spawn the image-worker pool lazily on first image request (8c23d0e)
- fix(inspector): correct mirror fidelity and drop document-global lookups (#65) (9a7e3e6)
- chore: remove confirmed dead code and stale comments (#64) (c8ec7d4)
- perf(webgl)!: drop the unused WebGL2 code path, always use WebGL1 (#63) (2978538)
- perf(texture): stagger image-worker creation instead of a boot-time burst (#62) (ccdc1fa)
- perf(text): defer SDF shader compile off the renderer boot path (#61) (b23f4d3)
- perf(webgl)!: trim redundant GL state queries from renderer boot (#60) (702fd67)
Release 1.3.2
- fix: canvas rendering for null and undefined images (#59) (2df8c50)
- fix(canvas): harden Canvas2D texture, memory, and clipping paths (#58) (cd778fd)
- fix(core): release shader value cache and subtexture listeners on destroy (#56) (844fec6)
- refactor(core)!: remove the interactive/interactiveNodes hit-test feature (#57) (d3b571e)
- feat(text): bound SDF text layout cache with idle LRU eviction (#55) (2f5e7a0)