fix: proposed fix for competing UI on mobile#17
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Thanks! I'll check this once I find time 👍 |
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Improves mobile gameplay by replacing the cramped bottom minimap strip with a full-screen Street View / map toggle.
On viewports under 768px, Street View now uses the full screen by default. A floating Guess button (bottom-right) opens a full-screen map overlay for pin placement; Back returns to Street View. The existing Place Pin / Guess / Waiting finalize flow is unchanged. Desktop keeps the hover-to-expand bottom-right minimap.
What changed:
MinimapPanel — Mobile uses a two-state mapViewOpen toggle instead of tap-to-expand partial minimap, backdrop collapse, and the 80px right gutter. Map overlay sits at z-30 (below HUD at z-40). New optional roundKey prop resets to Street View when the round changes.
InGameScene — Passes roundKey={streetViewSrc} so each new round starts in Street View.
MinimapPanel.test.tsx — Tests for mobile toggle, round reset, and unchanged desktop behavior.