Add AfterAppearanceChange event to AppearanceSystem#6606
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MLGTASTICa wants to merge 1 commit into
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Can't you just use the appearance data given in the AppearanceChangedEvent for the mirrored entity as well instead of copying sprite layers after applying the changes? |
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This is more generic and my use case is making item bundles that can contain and render multiple entities at once both in world and inventoryUI |
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Adds an AfterAppearanceChange event + methods in VisualiserSystem.
Very usefull for cases where someone might want to duplicate a existing ent's appearance/layer data for rendering else where (like showing an APC entity in a mirror with the current state properly created)