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… list (cmss13-devs#10413) # About the pull request As title. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Wiki sanity # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: MistChristmas fix: Fix flashlight grip being listed twice for M37. /:cl:
) # About the pull request Changes the description on the plump helmet. # Explain why it's good for the game The original description was sus as hell. # Testing Photographs and Procedure <img width="328" height="61" alt="Untitled" src="https://github.com/user-attachments/assets/f6f1cc05-c2cb-48b3-af86-8ba1b3f5dafc" /> <img width="422" height="56" alt="correct" src="https://github.com/user-attachments/assets/d1f4557e-5d0e-4cf1-97e1-64997c192b9e" /> # Changelog :cl: add: Adds a new description to the plump helmet mushroom. del: Deletes the weird description on the plump helmet mushroom. /:cl:
# About the pull request --- FOR TEST MERGE ONLY UNTIL YAUTJA COUNCIL REACHES A CONCENSUS --- This PR overhauls many of the existing thrall features and adds blooded thralls, which are thralls capable of hunting alone after proving their roleplay competency. Had to reopen on new fork because mapmerge wouldn't work. - Multiple thrall bugfixes allowing them to properly enjoy the role and removal of the "claim equipment" verb in favor of using vendors. - Five new thrall armor sets replacing the existing rags. - Blooded thrall system which gives them the ability to experience a pred-esque gameplay loop individually. # Explain why it's good for the game Bug fixes, removing outdated systems, and a new medium which the playerbase can interact with the yautja whitelist. # Testing Photographs and Procedure <details> [  ](url) [  ](url) [  ](url) </details> # Changelog :cl: add: Blooded Thrall system balance: thralls no longer have access to human weaponry fix: thralls can now interact with their mask functions fix: thralls can now use the combi-stick fix: thrall SD now works properly fix: thralls no longer go bald imageadd: Blooded thrall hud icon, new thrall armor set with 5 material types. maptweak: Added blooded thrall vendor on upper-deck, replaced the lower-deck youngblood showers with thrall quarters. /:cl:
# About the pull request Allows syringes to be worn in the ear, belt, and suit storage slots. This should be identical to how you can wear penlights. Tested to work in game, does _not_ allow injectors to be worn anywhere new. # Explain why it's good for the game It's a neat way to store a syringe for quicker access than you'd have with using a bag or syringe case, as well as just more convenient. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> <img width="959" height="994" alt="syringe-test" src="https://github.com/user-attachments/assets/3ded628d-a910-42b9-9343-b0a2df57debf" /> </details> # Changelog :cl: qol: Allows Syringes to be worn in Suit Storage, Ear Slots, and Belt Slots /:cl:
…s13-devs#10242) # About the pull request This changes the Hivelord's minimum evolve timer from 3 minutes to 4 minutes. # Explain why it's good for the game Two reasons, one, currently it is at 3 minutes when drones still are at around 120/200, so nobody can evolve into it, it is just unnecessary clutter. After the change, on local, my drone was at 178/200 when the announcement came, still not 200/200, but I don't think having an announcement about defenders and then one about hivelords 10 seconds later is a good idea. Two, now it is at the same time as Defender, so we only get one meaningful announcement instead of one useful one plus one useless one. # Testing Photographs and Procedure <img width="1920" height="1040" alt="image" src="https://github.com/user-attachments/assets/bef7abbf-03a4-48f5-8396-ac81f675c398" /> # Changelog :cl: qol: Hivelords can now evolve from 4 minutes instead of 3 minutes, the same time as Defenders (drones should be around at 180/200 evolution when this announcement comes, this is just to cut down on extra announcements). /:cl:
# About the pull request fixes the description for berserker rav, listing the correct rage meter of five, tested it, it works, correctly displays the number. # Explain why it's good for the game clarifies previous error # Testing Photographs and Procedure <img width="872" height="164" alt="image" src="https://github.com/user-attachments/assets/ad427a90-c3b3-4e7a-b11b-c2afbe356739" /> </details> # Changelog :cl: spellcheck: Fixed berserkers strain description giving out the wrong number of rage you can obtain /:cl:
# About the pull request title # Explain why it's good for the game title # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: fix: Fixes some broken vending code so you can properly vend apc gear if an apc is "chosen" /:cl:
…t fitting (cmss13-devs#10421) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> # About the pull request fixes getting stuck on removing the light fitting with a screwdriver and not being able to open the fixture. # Explain why it's good for the game bug fix # Testing Photographs and Procedure <!-- Include any screenshots/videos/debugging steps of the modified code functioning successfully, ideally including edge cases. --> <!-- !! If you are modifying sprites, you **must** include one or more in-game screenshots or videos of the new sprites. !! --> <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly label your changes in the changelog. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- If you add a name after the ':cl', that name will be used in the changelog. You must add your CKEY after the CL if your GitHub name doesn't match. Maintainers freely reserve the right to remove and add tags should they deem it appropriate. --> :cl: fix: fixed light fixture deconstruction getting stuck on removing the light fitting. /:cl: <!-- Both :cl:'s are required for the changelog to work! -->
) # About the pull request boilers are vulnerable to crossing flames as intended # Explain why it's good for the game boilers are unintentionally immune to crossing flames closes cmss13-devs#9826 # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: fix: fixed boiler being immune to crossing flames /:cl: Co-authored-by: Detective-Google <48196179+Detective-Google@users.noreply.github.com>
# About the pull request <img width="957" height="451" alt="image" src="https://github.com/user-attachments/assets/9de14008-554d-4bc0-8667-2b26f757e67c" /> I am stupid # Explain why it's good for the game cmss13-devs#10270 # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: fix: CL on solaris pmc insert won't spawn as a CMB marshal any more /:cl: Co-authored-by: Detective-Google <48196179+Detective-Google@users.noreply.github.com>
# About the pull request Fixes cmss13-devs#10442 # Explain why it's good for the game Shouldn't be able to burrow inside interiors, especially since they're loaded in a shared z-level, permitting "teleportation" # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: fix: You can no longer tunnel in vehicle interiors /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> # About the pull request This pr updates visuals and code for the speech bubbles, adding new ones and fixing some issues with existing ones, porting some bubble sprites from https://github.com/tgstation/tgstation Made a bubble for when you finish a message, made a custom animation for it with a fade out, animated all old bubbles <details>  </details> Working Joes and Dzho Automatons now have unique bubbles <details>   </details> Resprites all the legacy-looking speech bubbles with new ones <details>    </details> Yautja now have a unique custom bubble and unique bubble for translator speech <details>   </details> Provost now have a uniqe bubble <details>  </details> Speech bubbles now render over huds like sec or med hud <details>  </details> Yautja bubble and translator bubbles by **Crow** , discord tag **sir.crow** All the animations, resprites and code by me # Explain why it's good for the game Visuals good # Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly label your changes in the changelog. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- If you add a name after the ':cl', that name will be used in the changelog. You must add your CKEY after the CL if your GitHub name doesn't match. Maintainers freely reserve the right to remove and add tags should they deem it appropriate. --> :cl: add: yautja, working joes, provost now have unique bubbles types to them add: yautja translator now has a unique speech and typing bubble add: speech bubbles now render over huds like med/sec huds add: whisper now shows runechat message above your head (if you are in range) imageadd: a lot of new bubble icons, resprite of old ones, adding a smooth fade out animation to all of them fix: whispering while laying down (like in crit) no longer shows your speech bubble under your legs /:cl: <!-- Both :cl:'s are required for the changelog to work! --> --------- Co-authored-by: Red <47158596+Red-byte3D@users.noreply.github.com> Co-authored-by: kiVts <48099872+kiVts@users.noreply.github.com>
# About the pull request Fixes spec guns blowing up because wielded (offhand) was not explosion proof # Explain why it's good for the game bugfix # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: fix: Spec weapons no longer become null when you are wielding them near an explosion /:cl:
# About the pull request This means you don't try to climb + plant C4 at the same time. You could accomplish this before by being on harm-intent, but if you're holding C4 you're likely trying to plant it, and not climb. Fixes cmss13-devs#10415 # Explain why it's good for the game Maybe it isn't, let me know and we can close this or find a different solution. (The easiest of course being 'just be on harm-intent', but :/) The code for this isn't very elegant either. Climbing happens before C4's afterattack, and I don't see a good way to cancel an in-progress climb via the C4 afterattack. (Not sure we'd even want that to be fair) # Testing Photographs and Procedure Tested by trying to climb a wall with C4 in my hands. Didn't climb, could plant C4 # Changelog :cl: qol: You can no longer climb with C4 in your hands, as you're more likely to want to plant it on the wall. /:cl:
# About the pull request Fixes cmss13-devs#9261 Turns into /turf/open/plating then runtimes for every click past the first one, but not before generating 1 metal rod. # Explain why it's good for the game # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: fix: Can no longer extract infinite metal from walls /:cl:
# About the pull request Fixes cmss13-devs#10418 # Explain why it's good for the game # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: spellcheck: Stationary -> Stationery in the CL's briefcase /:cl:
# About the pull request As title, adds floor logo decals for the USCM and WY, so they're not reliant on static turfs # Explain why it's good for the game Makes it much easier for mappers to include logos # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: add: Added floor logo decals for the USCM and WY /:cl: --------- Co-authored-by: forest2001 <forest2001@cm-ss13.com>
…into stealth-mode
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