Improve scripted cutscenes sync where player controls are disabled#849
Closed
miredirex wants to merge 3 commits intotiltedphoques:devfrom
Closed
Improve scripted cutscenes sync where player controls are disabled#849miredirex wants to merge 3 commits intotiltedphoques:devfrom
miredirex wants to merge 3 commits intotiltedphoques:devfrom
Conversation
Not really working that well, needs more experimenting
Collaborator
Author
|
Closing in favor of #848 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
There are certain quests where the game forcefully disables controls for the player(s). In that case, only the party leader should be the one advancing quests forward (i.e. broadcasting quest stage updates to others)
This PR addresses a bug introduced by #769